2D-grafiker jobb i Stockholm

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Concept/Branding Artist - Games

2D artist/2D-grafiker
Läs mer Feb 8
Concept Artists play an important role at Embark, not just to work with initial concept work and pitches, but also to help align the team and enable the team to reach the vision and direction. They work with all crafts and other parts of the organization to visualize and help Embark to excel. We see the Concept Artist as a role that is deeply embedded in the team; involved in every step of game creation: from the start of the concept exploration, to marketing and communication, to bug fixes, polish and paintovers and to working close to gamers in the live phase of the game. Due to the versatile and cross-disciplinary nature of a Concept Artist, they need to work closely with other crafts and have great communication and collaboration skills. A Concept Artist at Embark needs previous experience within game development to understand the limitations of real time entertainment, great understanding of art, architecture, anatomy, nature, composition, lighting, colour theory, materials and composition.

Examples of responsibilities
- Digital painting and concept discovery

- Concepts and blueprints for asset creation and production

- Compile reference images to align and guide the team to success

- Create moodboards and collect reference material to reach the direction presented by directors

- Create paintovers to guide and direct the team

- Create marketing and communication assets

- Create visual mockups for a wide range of items and needs

- Play the game, participate in playtests and provide feedback

- Create plans for content production for the level

- Work with and review content from relevant external partners



We would love if you have
- Minimum 3 years of relevant professional concept art experience

- Excellent visual skill set and deep artistic understanding and knowledge

- Follow directions and deliver to quality from a visual, game play and technical perspective

- Always work to support the product, game and the team, not to make pretty pictures

- Great communication and collaboration skills

- Understanding of the technical aspects of the game, memory and performance

- Great understanding of the the game play experience of the game

- Great appreciation and knowledge for visuals within multiple mediums, such as games, fashion, nature, architecture and movies

- Estimate tasks and time, update plans, and deliver content to quality according to directions

- Be a role model, culture carrier and spokesperson for Embark




At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.

Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.

Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)"

Ansök nu

2d Game artist

2D artist/2D-grafiker
Läs mer Feb 28
Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money modes. We have wide distribution and our games are played by millions of people every month by players all over the world. We have a world-class team of developers, artists and animators who create some of the top performing games in our industry, and we are looking to grow our team with more talented 2d artists who love games as much as we do.
You will be part of our game development team and work in a tight knit team involving both artists, developers and project managers. Your task will be to create the visual assets for our games in cooperation with the game design team, and work closely with the developers who will bring your art to life in our games.
We offer a nice office in central Stockholm, an opportunity to work with other experienced game designers as well as a co-ownership program for suitable candidates.


Your tasks will include:
- Create graphical assets for our games
- Create animations and visual effects
- Create reference material that front-end developers can use as a goal when implementing your designs
- Learn about the online gaming industry and stay up to date on current trends and what is popular with players
- Participate in game progress reviews and give feedback about the implementation process
- Co-operate with colleagues with similar roles, both in-house and with our partners


Required skills and experience:
- A solid art portfolio that showcases your skills
- Experience with the Adobe suite
- Preferably experience with After Effects, Spine or similar animation tool


Other things that would be a bonus (but not required):
- Game development experience
- Social gaming experience
- A personal interest in games and an understanding of the industry, or a desire to learn


To apply for this role, please submit your CV and your portfolio at https://hacksawstudios.bamboohr.com/jobs

Ansök nu

Senior 2D Concept Artist

2D artist/2D-grafiker
Läs mer Nov 21
Who are we?

Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Senior 2D Concept Artist to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a plethora of design tools to create games, experiences and more. Once creators are happy with what they’re building, they can share it with others, securely, knowing full well their creation is safe and more importantly - theirs.

With ground-breaking technologies available to you as a part of Ringtail, this team is unique. We are extremely excited by what we are building and if what you’ve read so far has you feeling that way too, then we want to hear from you!

About the role

We are looking for a Senior 2D Concept Artist with experience in the PC and mobile gaming space and the ability of bringing our game concepts to life. Our project is ambitious and you will be one of the senior positions in charge of creating the 2D characters and costumes that will be added into our 3D game. Your ability to balance artistic vision with technical proficiency will ensure that our characters are both visually striking and of consistent quality and style throughout.

Your day-to-day as a Senior 2D Concept Artist

-
Working closely with the Art Director and Lead Artist to provide high quality 2D artworks for follow up 3D generation

- Collaborating closely with Senior 3D and Technical Artists to make precise artworks

- Communicating constantly with the art team to clearly understand what needs to be provided

- Researching relevant topics to continue to learn new skills and tools

- Creating documents for skill and tool research

- Acting as a mentor for Junior Artists

- Giving and receiving feedback, adopting and improving your work as needed

Requirements

- Experience with character and costume works for PC and mobile games

- Expert knowledge of Photoshop, Clip Studio Paint, Illustrator

- Experience designing characters and costume for high profile customization

- A love for stylized art works (Mid core) rather than realistic art

- Strong knowledge of human anatomy, life drawing, posing, and fashion design

- Strong knowledge of lighting, composition, color theme

- Good artistic eyes and imagination to make characters and the world with minimum direction

- A portfolio that demonstrates and highlights your best work in games

Good to have

-
Minimum 5 years of PC and Mobile game experience with multiple different projects

- Basic understanding of Unity3D as a concept artist

- Basic using of Blender for concept art

- MMO development experience on PC or Mobile

- As a gamer, you bring art ideas from your gaming experience

Personal traits

- Strong communication skills

- Capability of working independently with minimum supervision

- Interest in new gaming fields and trends

- Pro-active artist who always takes feedback seriously to try to improve the quality of their work

- Positive attitude towards your general approach to work life

- Eagerness to learn new skills

- Ability to adopt new workflow and software

- Team player rather than a lone wolf

About Ringtail Interactive

At Ringtail Interactive, we are consistently pushing the boundaries of what is possible for a small but fast-growing development team. We currently have three different departments working on a variety of projects; from a high-quality game platform for creators of all kinds, to a top-secret, cutting edge game development tool that we believe will change the industry forever, and more.

The company is made up of a diverse group of experienced professionals from all around the world united by a passion for games. As we continue to build the core of the team, we will be taking big next steps on defining the future development of our projects, and all of our employees will get the opportunity to have an impact on the products we show to the world.

Ansök nu

Senior/Lead UI Artist - Unannounced Project

2D-grafiker
Läs mer Nov 2
Who are we?

Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Senior/Lead UI Artist to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a plethora of design tools to create games, experiences and more. Once creators are happy with what they’re building, they can share it with others, securely, knowing full well their creation is safe and more importantly - theirs.

With ground-breaking technologies available to you as a part of Ringtail, this team is unique. We are extremely excited by what we are building and if what you’ve read so far has you feeling that way too, then we want to hear from you!

About the role

We are looking for a Senior/Lead UI Artist with experience in the mobile gaming space. Our project is ambitious and you will be one of the senior positions working in building up the whole new game world. Working closely with the Art Director, designers and artists, you will be responsible of making eye-catching UI artwork and UI animations for our massive project.

Your day-to-day as a Senior/Lead UI Artist

- Working closely with the Art Director and making UI assets

- Working with other leads to make better plans for UI art progression

- Mentoring other UI artists to improve their quality of work

- Overseeing UI art progression and reporting to the Art Director

- Communicating with the UX and game designers to clearly deliver the UI art tasks

Requirements

- 7+ years of game industry experience with at least 3 shipped titles

- Experience in making UI art for PC games

- Being a mentor and for multiple UI artists

-
Expert knowledge of Photoshop, Illustrator, Figma, Unity 3D

-
Experience designing clean artworks for icons, buttons and panels

- Clear idea and knowledge of UI animation with tweens and Unity animation

- Good understanding of shape language and color theory

- Clear communication and presentation skills

Good to have

- Leadership experience

Personal traits

- Ability to take ownership of responsibilities

- Good interpersonal and team-work skills

- Open to feedback

- Collaborative and consensus-driven approach

About Ringtail Interactive

At Ringtail Interactive, we are consistently pushing the boundaries of what is possible for a small but fast-growing development team. We currently have three different departments working on a variety of projects; from a high-quality game platform for creators of all kinds, to a top-secret, cutting edge game development tool that we believe will change the industry forever, and more.

The company is made up of a diverse group of experienced professionals from all around the world united by a passion for games. As we continue to build the core of the team, we will be taking big next steps on defining the future development of our projects, and all of our employees will get the opportunity to have an impact on the products we show to the world.

Ansök nu

2D Artist

2D-grafiker
Läs mer Sep 29
Do you want to work in a fun environment, alongside with a team of talented artists, to deliver content for millions and millions of happy kids?

As an Artist in the Toca Life World Content team, you’ll create quirky characters and colourful environments, in line with a fun and playful art style that is constantly evolving.

You’ll join a creative and friendly studio, where diversity and inclusion are core values!

What you’ll be doing
You'll work closely with the rest of the art team to maintain and improve the visual quality in Toca Life World, and deliver high quality assets for one of the most popular kids’ apps in the world. You’ll take an active part in the ideation and concept work, producing art assets including play sets, characters, seasonal events and gifts.

You’ll join the team for the morning daily meetings, discuss priorities and dependencies, sync with other artists and with the developers who will implement your art into the game.

You’ll attend creative workshops, sketch sessions and collaborate closely with other teams like the Home Design, the Features or the Marketing team.
Is this you?
You have solid experience of digital art production in a game studio, ad agency or similar. You’re highly proficient in Adobe Illustrator and have a strong portfolio fitting the Toca Life World art style.

You bring your individuality and personal style at work in the art assets creation, while adapting to the Toca Boca Creative Principles like diversity and unisex, quirkiness, attention to details and kids perspective.

You're used to following creative direction and happily share your work explaining your creative process. You value feedback and the perspective of others, and love collaborating with different people in your team. You also deliver your own feedback in a constructive and friendly manner.

What we’ll be looking for in portfolio

- A 2D illustration style that can translate well into Toca Life World (vector style illustrations)
- Illustrations that show an understanding of colour and composition
- Strong character design
- Personal projects and your personal style
- Your Adobe Illustrator skills

Your portfolio will play a key role during our selection process, so we recommend that you make sure it’s up to date and includes what we’re looking for. For more information about what we look for in your portfolio in general, check out this page.

This is us!
Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!
This position is full time and based in our Stockholm office with a hybrid working model (part office, part working from home). You’ll need to be located in Sweden as we are unable to support relocation. We apply a 6 months probationary period. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you have to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

2d Game artist

2D artist/2D-grafiker
Läs mer Jan 15
Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money modes. We have wide distribution and our games are played by millions of people every month by players all over the world. We have a world-class team of developers, artists and animators who create some of the top performing games in our industry, and we are looking to grow our team with more talented 2d artists who love games as much as we do.
You will be part of our game development team and work in a tight knit team involving both artists, developers and project managers. Your task will be to create the visual assets for our games in cooperation with the game design team, and work closely with the developers who will bring your art to life in our games.
We offer a nice office in central Stockholm, an opportunity to work with other experienced game designers as well as a co-ownership program for suitable candidates.


Your tasks will include:
- Create graphical assets for our games
- Create animations and visual effects
- Create reference material that front-end developers can use as a goal when implementing your designs
- Learn about the online gaming industry and stay up to date on current trends and what is popular with players
- Participate in game progress reviews and give feedback about the implementation process
- Co-operate with colleagues with similar roles, both in-house and with our partners


Required skills and experience:
- A solid art portfolio that showcases your skills
- Experience with the Adobe suite
- Preferably experience with After Effects, Spine or similar animation tool


Other things that would be a bonus (but not required):
- Game development experience
- Social gaming experience
- A personal interest in games and an understanding of the industry, or a desire to learn


To apply for this role, please submit your CV and your portfolio at https://hacksawstudios.bamboohr.com/jobs

Ansök nu

Concept/Branding Artist - Games

2D-grafiker
Läs mer Aug 25
Concept Artists play an important role at Embark, not just to work with initial concept work and pitches, but also to help align the team and enable the team to reach the vision and direction. They work with all crafts and other parts of the organization to visualize and help Embark to excel. We see the Concept Artist as a role that is deeply embedded in the team; involved in every step of game creation: from the start of the concept exploration, to marketing and communication, to bug fixes, polish and paintovers and to working close to gamers in the live phase of the game. Due to the versatile and cross-disciplinary nature of a Concept Artist, they need to work closely with other crafts and have great communication and collaboration skills. A Concept Artist at Embark needs previous experience within game development to understand the limitations of real time entertainment, great understanding of art, architecture, anatomy, nature, composition, lighting, colour theory, materials and composition.

Examples of responsibilities
- Digital painting and concept discovery

- Concepts and blueprints for asset creation and production

- Compile reference images to align and guide the team to success

- Create moodboards and collect reference material to reach the direction presented by directors

- Create paintovers to guide and direct the team

- Create marketing and communication assets

- Create visual mockups for a wide range of items and needs

- Play the game, participate in playtests and provide feedback

- Create plans for content production for the level

- Work with and review content from relevant external partners



We would love if you have
- Minimum 3 years of relevant professional concept art experience

- Excellent visual skill set and deep artistic understanding and knowledge

- Follow directions and deliver to quality from a visual, game play and technical perspective

- Always work to support the product, game and the team, not to make pretty pictures

- Great communication and collaboration skills

- Understanding of the technical aspects of the game, memory and performance

- Great understanding of the the game play experience of the game

- Great appreciation and knowledge for visuals within multiple mediums, such as games, fashion, nature, architecture and movies

- Estimate tasks and time, update plans, and deliver content to quality according to directions

- Be a role model, culture carrier and spokesperson for Embark




At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.

Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.

Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)"

Ansök nu

Concept/Branding Artist - Games

2D-grafiker
Läs mer Aug 25
Concept Artists play an important role at Embark, not just to work with initial concept work and pitches, but also to help align the team and enable the team to reach the vision and direction. They work with all crafts and other parts of the organization to visualize and help Embark to excel. We see the Concept Artist as a role that is deeply embedded in the team; involved in every step of game creation: from the start of the concept exploration, to marketing and communication, to bug fixes, polish and paintovers and to working close to gamers in the live phase of the game. Due to the versatile and cross-disciplinary nature of a Concept Artist, they need to work closely with other crafts and have great communication and collaboration skills. A Concept Artist at Embark needs previous experience within game development to understand the limitations of real time entertainment, great understanding of art, architecture, anatomy, nature, composition, lighting, colour theory, materials and composition.

Examples of responsibilities
- Digital painting and concept discovery

- Concepts and blueprints for asset creation and production

- Compile reference images to align and guide the team to success

- Create moodboards and collect reference material to reach the direction presented by directors

- Create paintovers to guide and direct the team

- Create marketing and communication assets

- Create visual mockups for a wide range of items and needs

- Play the game, participate in playtests and provide feedback

- Create plans for content production for the level

- Work with and review content from relevant external partners



We would love if you have
- Minimum 3 years of relevant professional concept art experience

- Excellent visual skill set and deep artistic understanding and knowledge

- Follow directions and deliver to quality from a visual, game play and technical perspective

- Always work to support the product, game and the team, not to make pretty pictures

- Great communication and collaboration skills

- Understanding of the technical aspects of the game, memory and performance

- Great understanding of the the game play experience of the game

- Great appreciation and knowledge for visuals within multiple mediums, such as games, fashion, nature, architecture and movies

- Estimate tasks and time, update plans, and deliver content to quality according to directions

- Be a role model, culture carrier and spokesperson for Embark




At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.

Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.

Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)"

Ansök nu

2d Game artist

2D artist/2D-grafiker
Läs mer Dec 11
Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money modes. We have wide distribution and our games are played by millions of people every month by players all over the world. We have a world-class team of developers, artists and animators who create some of the top performing games in our industry, and we are looking to grow our team with more talented 2d artists who love games as much as we do.
You will be part of our game development team and work in a tight knit team involving both artists, developers and project managers. Your task will be to create the visual assets for our games in cooperation with the game design team, and work closely with the developers who will bring your art to life in our games.
We offer a nice office in central Stockholm, an opportunity to work with other experienced game designers as well as a co-ownership program for suitable candidates.


Your tasks will include:
- Create graphical assets for our games
- Create animations and visual effects
- Create reference material that front-end developers can use as a goal when implementing your designs
- Learn about the online gaming industry and stay up to date on current trends and what is popular with players
- Participate in game progress reviews and give feedback about the implementation process
- Co-operate with colleagues with similar roles, both in-house and with our partners


Required skills and experience:
- A solid art portfolio that showcases your skills
- Experience with the Adobe suite
- Preferably experience with After Effects, Spine or similar animation tool


Other things that would be a bonus (but not required):
- Game development experience
- Social gaming experience
- A personal interest in games and an understanding of the industry, or a desire to learn


To apply for this role, please submit your CV and your portfolio at https://hacksawstudios.bamboohr.com/jobs

Ansök nu

UX/UI Designer

2D-grafiker
Läs mer Jul 18
About MAG (in brief!)

At MAG Interactive we make mobile games that feel good. As a part of this fun and dynamic industry, it’s our mission to spread joy to players around the world. With over 350 million downloads globally, we credit our success to our awesome colleagues and we hope you'll join the team!

The Role - UX/UI Designer

You will be integral to the whole company, where you will help to ensure that our games’ UX surpass our players’ expectations!

You will work within a team to create smooth and easy to navigate experiences to ensure the game you are working on is a joy to play for everyone!

This position would suit someone who loves working in an agile way within a flat structure. We have a flat organization structure where we believe in empowering our team-mates to feel comfortable and inspired to share their ideas!

You’ll be working in small teams so you’ll be expected to own a big part of the design process, defining how every detail of a feature will work in the game, creating sketches, generating wireframes and user flows, validating your prototypes with usability tests and following up with the team.

Check-out our ArtStation to see some examples of our game work: https://www.artstation.com/mag_interactive/

Responsibilities

- Create flows, wireframes, and prototypes that clearly communicate design intent and interactions with detail, in order to guide artists and developers in every step of their implementation;

- Structure information architecture for different game features and create fun and easy to understand interactions that amaze our players;

- Collaborate closely with cross functional peers such as developers, product leads, game designers and artists to build fun and exciting experiences;

- Define how our players interact with new features, events, FTUE, core loop and improve on existing systems in the game;

- Have a strong understanding of player behavior in casual games;

- Create documentation with great attention to detail to help guide the work of developers and artists;

- Conduct UX audits;

- Present your UX work in team meetings and gather feedback;

- Help maintain the wireframe design system used by the UX team;

- Create rapid iterative prototypes (click through flows) and conduct usability testing to validate your design decisions;

- Carry out qualitative studies from time to time to improve our understanding of players and persona definition.

Desired Skills and Experience

- Strong experience and understanding of game interfaces and information architecture, and of mobile games in general;

- You play mobile games regularly;

- Worked on at least one title within casual mobile gaming;

- Strong portfolio of completed game or mobile app UX work;

- Experienced in building wireframes, flows and prototypes;

- Ability to create interaction flows and wireframes based on high-level product specs;

- Ability to create visual/functional prototypes to test design ideas;

- Strong Figma skills;

- Experience with usability testing;

- The ability to thrive in a collaborative environment, effectively and comfortably communicating your ideas to the team and gathering feedback;

- Detail-oriented with a logical, structured approach;

- Comprehensive understanding of technical considerations

Perks and Benefits

- Generous company bonus

- Company mobile phone and contract

- Favorable pension and private health insurance package

- Flexible work hours

- Seasonal kick-offs

- Gym allowance

- Generous learning and development budget

- Monthly after works

- Enhanced parental leave

- Company wide carbon off-setting and CSR initiatives

At MAG, we want all of our employees to feel valued, appreciated and empowered to bring their true selves to work!

Our recruitment processes are designed to prevent bias and discrimination against people regardless of; gender identity or expression, sexual orientation, religion, ethnicity, age, neurodiversity, disability status, or any other aspect.

About MAG

We are MAG Interactive - a leading mobile developer and publisher of casual mobile games built on a wealth of creativity and passion. We thrive on creating quality experiences that make our players want to come back for more. And Players agree! Combined, the Company’s games have been downloaded more than 350 million times. We create a good times factory with a global reach that continues to grow.

We are all part of a creative, positive and trusting environment where everyone has a sense of ownership over their activities and pride in their work. This open and collaborative working culture at MAG is key to our ability to continuously create top notch games.

Every game released from MAG Interactive has reached a multi-million player base and reached the #1 position in its category in a large number of countries. Our games have been selected Best of Google Play, Best Of App Store by Apple and have reached the #1 word game spot in over 100 countries.

MAG Interactive was founded in Stockholm in 2010.

Ansök nu

UI Artist - Noid

2D-grafiker
Läs mer Jul 31
Noid is now looking for a driven and highly skilled UI Artist with experience of working with and shipping 3D games. This role is for someone who loves to create beautiful, consistent, readable and inviting UI Art for our target audience, and who enjoys the process of coming up with ideas through concept art and driving the overall look.
As UI Artist your primary focus will be to create the required art assets on top of established UX designs, while having a good understanding of UX and the skills to do concept art for UI. You will collaborate closely with the Art Director to establish the look and feel of the interface, and partner with the UX Designer to make sure the art works with the design intention and user experience.
What you’ll be doing:
Create and own the game’s User Interface visuals
Produce beautiful UI art, do the actual implementation and iterate on it in the engine
Create UI concept art to suggest alternatives in dialogue with the Art Director
Communicate and collaborate with several team members across many disciplines
Contribute to creating a positive culture in our studio

What we are looking for:
Some years of experience as a UI Artist in the games industry, having worked on and shipped 3D games
Experience working with mobile games and a good understanding of mobile games UI
Good concept art skills
Knowledge about performance and memory usage of assets, and how that impacts the game
A strong UI portfolio, preferably with a playful style or mobile attuned.
Self-sufficiency with a learning mindset, passionate about your craft
Experience working in cross-functional teams
Excellent communication skills

Nice-to-have:
UX experience
Having built and launched a mobile game on iOS and Android
Experience working in live development
3D Art skills
UI Unity experience
UI Animation skills

Good to know
Noid is part of the global company Spin Master and we are sitting in the same office as our sister studio Toca Boca and Nørdlight in Luma, Stockholm. You’ll need to be located in Sweden as we are unable to support relocation. We offer a hybrid workplace - you can join some of our colleagues in the office a few days a week and you can also work from home. We apply a 6-month probationary period.
ABOUT THE COMPANY
NOID is a Stockholm based game studio focused on bringing fantastic ideas and experiences to life. We focus on creating world class entertainment for gamers of all ages. Our drive is foremost the passion for creating something unexpected. Joining NOID you will not only be a part of creating these amazing games, you will also be a partner in creating an open, humble and respectful culture where we are in it together.

Ansök nu

2d Game artist

2D-grafiker
Läs mer Sep 8
Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money modes. We have wide distribution and our games are played by millions of people every month by players all over the world. We have a world-class team of developers, artists and animators who create some of the top performing games in our industry, and we are looking to grow our team with more talented 2d artists who love games as much as we do.
You will be part of our game development team and work in a tight knit team involving both artists, developers and project managers. Your task will be to create the visual assets for our games in cooperation with the game design team, and work closely with the developers who will bring your art to life in our games.
We offer a nice office in central Stockholm, an opportunity to work with other experienced game designers as well as a co-ownership program for suitable candidates.


Your tasks will include:
- Create graphical assets for our games
- Create animations and visual effects
- Create reference material that front-end developers can use as a goal when implementing your designs
- Learn about the online gaming industry and stay up to date on current trends and what is popular with players
- Participate in game progress reviews and give feedback about the implementation process
- Co-operate with colleagues with similar roles, both in-house and with our partners


Required skills and experience:
- A solid art portfolio that showcases your skills
- Experience with the Adobe suite
- Preferably experience with After Effects, Spine or similar animation tool


Other things that would be a bonus (but not required):
- Game development experience
- Social gaming experience
- A personal interest in games and an understanding of the industry, or a desire to learn


To apply for this role, please submit your CV and your portfolio at https://hacksawstudios.bamboohr.com/jobs

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UX Artist - Games

2D-grafiker
Läs mer Maj 25
As a UX artist at Embark, your job is to enable amazing user experiences for our gamers, experiences that they will remember and talk about for decades. Here you will work closely together with other talents to create everything from 2D elements, branding material, HUD, to living and inviting scenes with 3D components.

If you like to spend time thinking about how players explore and experience games, and perhaps you also imagine a future where players can be part of creating their own unique experiences, then Embark might be your future home.

Example of responsibilities

- Collaborate with a wide range of talents at Embark to deliver a great user experience
- Create aesthetically delightful visuals that enhances the gameplay experience
- Evaluating different software, techniques, engines and pipelines and help us get better and change how we work in the future


We would love if you have

- A creative and curious mind
- Minimum 3 years of relevant professional art experience
- A strong passion for art, design and games
- Excellent visual skillset and deep artistic understanding and knowledge
- Experience of following directions and deliver to quality from a visual, game play and technical perspective
- Professional English communication skills




At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.

Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.

Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)"

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UI Artist - Toca Life World

2D-grafiker
Läs mer Mar 10
Would you like to be the one responsible for the User Interface of an app loved by millions of kids across the world?

As the UI Artist for Toca Life World you’ll work on improving the user journey, making important quality of life updates that will be appreciated by all our fans. You’ll make sure Toca Life World has an easy to understand user interface that resonates with our audience and is coherent with our art direction, but at the same time adding the fun and quirky element to it.

What you’ll be doing

You’ll work on all sorts of UI across the app - anything from developing UI for new features and updated systems, to improving the existing interface as well as working strategically to make sure we have a coherent and easy to use interface for the players overall.

You’ll be a hands-on contributor to the everyday production, working together with UX, Art, Programming and QA to create an even better experience for our players. Your knowledge in accessibility standards and kids specific needs as well as an eye for quirky details in the interface will be an asset to the team.
Is this you?
You’re an experienced UI artist who has worked with mobile apps before. You understand that the UI for mobile is different from that for web, or other types of (larger) screens. You’ve worked with multiple apps, and perhaps even games.

You have experience with animation for button states, micro interactions, onboarding and so on. You’re used to working with programs such as Adobe After Effects, Adobe Animate and Unity, as well as Adobe Illustrator.

You believe in the power of play! Ideally you have been working with kids and teens as your target group in the past.

What we’ll be looking for in your portfolio

-
We want to see examples of UI art and HUD design you have created. We are interested in attention to detail and especially art for touch screen interfaces.

-
We would like to see examples of Iconography

-
We want to see that you have an understanding of accessibility needs in color and contrast and so on


This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!

This position is full time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

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Lead Illustrator

2D-grafiker
Läs mer Jul 31
POSITION
As a Lead Illustrator, you will work closely with our Art Directors on multiple projects to set its style, tone and quality bar for everyone else. Helping others to maintain consistency throughout the project as well as creating exceptional quality artwork with a focus on storytelling will be the key to success in this role.
QUALIFICATIONS
5+ years of experience in Illustration for the Entertainment industry
Experience owning and effectively communicating about projects and workflow
Extreme proficiency in art fundamentals, visual storytelling and color theory
Showcase ability to paint or draw in a variety of art styles
Persistent self-education around innovations in the creative field
Experience as a art mentor
Fluent in English
Great organizational skills
Excellent time management skills

RESPONSIBILITIES
Deliver exceptional quality illustrated work
Set the quality standards for other illustrators on the project
Mentor more junior artists on the team, provide feedback and strive to go beyond
Work closely with the Art Director to streamline and make continued improvements on the art development pipeline for multiple projects

BONUS POINTS
Experience in Visual Development or world building for games and film
Strong interest in Games and Game Development

What we offer:
The startup spirit (less restriction, more control, direct feedback and influence to the company)
A highly quality-focused work environment
Full ownership of project
Direct connection with clients and artists
Great deal of freedom in problem solving journey (encourage creativity)
Excellent onboarding program
Fun working team with highly positive energy and strong team work
Multicultural work environment


Perks & Benefits (applicable to inhouse employees only):
2 weeks paid winter break per year
Work life balance (7 hours work plus 1 hour paid lunch)
Wellness compensation allowance (5000 SEK per full year)
Great working environment (well-equipped office and fun colleagues)
Regular benefits such as pension, sick pay, 25 vacation days per full year, parental leave, etc.

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2d Game artist

2D-grafiker
Läs mer Feb 12
Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money modes. We have wide distribution and our games are played by millions of people every month by players all over the world. We have a world-class team of developers, artists and animators who create some of the top performing games in our industry, and we are looking to grow our team with more talented 2d artists who love games as much as we do.
You will be part of our game development team and work in a tight knit team involving both artists, developers and project managers. Your task will be to create the visual assets for our games in cooperation with the game design team, and work closely with the developers who will bring your art to life in our games.
We offer a nice office in central Stockholm, an opportunity to work with other experienced game designers as well as a co-ownership program for suitable candidates.


Your tasks will include:
- Create graphical assets for our games
- Create animations and visual effects
- Create reference material that front-end developers can use as a goal when implementing your designs
- Learn about the online gaming industry and stay up to date on current trends and what is popular with players
- Participate in game progress reviews and give feedback about the implementation process
- Co-operate with colleagues with similar roles, both in-house and with our partners


Required skills and experience:
- A solid art portfolio that showcases your skills
- Experience with the Adobe suite
- Preferably experience with After Effects, Spine or similar animation tool


Other things that would be a bonus (but not required):
- Game development experience
- Social gaming experience
- A personal interest in games and an understanding of the industry, or a desire to learn


To apply for this role, please submit your CV and your portfolio at https://hacksawstudios.bamboohr.com/jobs

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Senior UI Artist - Unannounced Project

2D-grafiker
Läs mer Jan 20
Who are we?

Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Senior UI Artist to join the team doing exactly that! We’re building what we genuinely believe is the future of creative gaming, giving the players a plethora of design tools to create games, experiences and more. Once creators are happy with what they’re building, they can share it with others, securely, knowing full well their creation is safe and more importantly - theirs.

With ground-breaking technologies available to you as a part of Ringtail, this team is unique. We are extremely excited by what we are building and if what you’ve read so far has you feeling that way too, then we want to hear from you!

The Role

We are looking for a Senior UI Artist with experience in the mobile gaming space. Our project is ambitious and you will be one of the senior positions in building up the whole new game world. Working closely with the Art Director and UX Designer, you will be responsible of making eye-catching UI artwork and UI animations for this massive project.



Requirements

- Experience with making Casual and Mid-core UI art

- You have full understanding of recent and upcoming trends of mobile game UI

- You have expert knowledge of color theory, typography, and icon design

- You have at least basic knowledge using tween animation in Unity3D

- You have artistic eyes on both game art and graphic design

- Expert level of Photoshop, Illustrator, Unity3D and other necessary software

- A team player rather than a lone wolf

- A portfolio that demonstrates and highlights your best work in games

Good to have

- Minimum 7 years of mobile game experience with multiple different projects

- Willing to learn new skills, and adopt new software quick

- As a gamer, you bring ideas from your gaming experiences

- Start-up game development studio experience





Personal traits

- Strong communication skills

- Capable of working independently with minimum supervision

- Open to feedback and iterations

- Interested in new gaming fields and trends

- Pro active artist who always takes feedback seriously and loves sharing ideas

- Positive attitude towards your general approach to work life



About Ringtail Interactive
Ringtail Interactive is fast-growing technology start up working in the games industry with an overall goal of creating an unrivalled server solution to the market for use within small and medium sized enterprises. The team consists of a diverse group of experienced professionals from all around the world consistently pushing the boundaries of what is possible for a small development team. The company consists of two subsidiaries, Ringtail Games and Ringtail Technology.

Over the next year, we will be continuing to build the core of the team. Joining now will give you a chance to have a real impact on the company and the way in which the project develops.

Ansök nu

Junior UI Artist - Unannounced Project

2D-grafiker
Läs mer Jan 20
Who are we?

Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Junior UI Artist to join the team doing exactly that! We’re building what we genuinely believe is the future of creative gaming, giving the players a plethora of design tools to create games, experiences and more. Once creators are happy with what they’re building, they can share it with others, securely, knowing full well their creation is safe and more importantly - theirs.

With ground-breaking technologies available to you as a part of Ringtail, this team is unique. We are extremely excited by what we are building and if what you’ve read so far has you feeling that way too, then we want to hear from you!



The Role

We are looking for a Junior UI Artist with experience in the mobile gaming space. Our project is ambitious and you will be taking part in building up the concept of the world.

Working closely with the Art Director, you will be responsible of building up the concept of characters, environments and props of the massive world we will be creating.

Coming in on the pre-production level, you will be the generator and champion of visualizing ideas and visions to create a world that can compete with the best.



Responsibilities

- Full understanding of fundamental Graphic Design, Typography, Icon Design

- You love stylized art works (Casual & Mid core) rather than realistic art

- You are not afraid of trying new art style

- Full understanding of mobile focused 3D game pipeline as a UI artist

- Basic understanding of using Unity3D UI tools

- Expert level user of Photoshop, Illustrator, Figma

- Good artistic eyes and imagination to make UI art matches

- A team player rather than a lone wolf

- A portfolio that demonstrates and highlights your best UI work in games

Requirements

- Minimum 2 years or relevant skills of mobile game experience with multiple projects

- Willing to learn new skills, and adopt new software quick

- A gamer bringing art ideas from your gaming experiences

- Start-up game development studio experience / mobile games experience

Personal traits

- Strong communication skills

- Capable of working independently with minimum supervision

- Open to feedback and iterations

- Interested in new gaming fields and trends

- Pro active artist who always takes feedback seriously and loves sharing ideas

- Positive attitude towards your general approach to work life





About Ringtail Interactive
Ringtail Interactive is fast-growing technology start up working in the games industry with an overall goal of creating an unrivalled server solution to the market for use within small and medium sized enterprises. The team consists of a diverse group of experienced professionals from all around the world consistently pushing the boundaries of what is possible for a small development team. The company consists of two subsidiaries, Ringtail Games and Ringtail Technology.

Over the next year, we will be continuing to build the core of the team. Joining now will give you a chance to have a real impact on the company and the way in which the project develops.

Ansök nu

UI Artist

2D-grafiker
Läs mer Dec 8
About MAG (in brief!)

At MAG Interactive we make mobile games that feel good. As a part of this fun and dynamic industry, it’s our mission to spread joy to players around the world. With over 350 million downloads globally, we credit our success to our awesome colleagues and we hope you'll join the team!

The role - UI Artist

We’re looking for a driven, creative and high-performance UI Artist to join the QuizDuel team. In addition to creating great designs, you are also expected to help your team in making decisions and designing features. The role requires you to be versatile but you should have a keen eye for UI and UX. Other than that you should know what looks and feels good and of course, a passion for making games. If you’re that person we would love to hear from you!

Take a look at some of our artist's work here: https://www.artstation.com/mag_interactive/albums/all

Responsibilities

- Maintain and evolve the design framework
- Create User Interface!
- Produce quality artwork for QuizDuel
- Create illustrations and icons for 2D games
- Design for the player at all times
- Collaborate with Marketing in creation of marketing assets


Desired Skills and Qualities

- Few years of relevant full-time working experience

- A strong portfolio showing skills and flexibility

- Good understanding of iOS and Android design standards
- Excellent knowledge of Photoshop or Illustrator and any design/prototyping tool like Figma
- Experience with working with a live application

- Excellent communication skills and attitude

- Fluent in English

- Experience working in a cross-functional team setting



Nice to have (but not essential)

- Having built and launched a mobile game on iOS and Android

- Experience from Unity

- Wireframing experience

- Animation skills

- UX knowledge


Perks and Benefits

- Generous company bonus
- Company mobile phone and contract
- Favorable pension and private health insurance package
- Flexible work hours
- Seasonal kick-offs
- Gym allowance
- Generous learning and development budget
- Monthly After works
- Enhanced parental leave
- Company wide carbon off-setting and CSR initiatives
- Free Swedish lessons (if you wish to learn a new language!)


At MAG, we want all of our employees to feel valued, appreciated and empowered to bring their true selves to work!

Our recruitment processes are designed to prevent bias and discrimination against people regardless of; gender identity or expression, sexual orientation, religion, ethnicity, age, neurodiversity, disability status, or any other aspect.

About MAG

We are MAG Interactive - a leading mobile developer and publisher of casual mobile games built on a wealth of creativity and passion. We thrive on creating quality experiences that make our players want to come back for more. And Players agree! Combined, the Company’s games have been downloaded more than 350 million times. We create a good times factory with a global reach that continues to grow.

We are all part of a creative, positive and trusting environment where everyone has a sense of ownership over their activities and pride in their work. This open and collaborative working culture at MAG is key to our ability to continuously create top notch games.

Every game released from MAG Interactive has reached a multi-million player base and reached the #1 position in its category in a large number of countries. Our games have been selected Best of Google Play, Best Of App Store by Apple and have reached the #1 word game spot in over 100 countries.

MAG Interactive was founded in Stockholm in 2010.

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UI Artist

2D-grafiker
Läs mer Apr 17
About MAG (in brief!)

At MAG Interactive we make mobile games that feel good. As a part of this fun and dynamic industry, it’s our mission to spread joy to players around the world. With over 350 million downloads globally, we credit our success to our awesome colleagues and we hope you'll join the team!

The role - UI Artist

We’re looking for a driven, creative and high-performance UI Artist to join the QuizDuel team. In addition to creating great designs, you are also expected to help your team in making decisions and designing features. The role requires you to be versatile but you should have a keen eye for UI and UX. Other than that you should know what looks and feels good and of course, a passion for making games. If you’re that person we would love to hear from you!

Take a look at some of our artist's work here: https://www.artstation.com/mag_interactive/albums/all

Responsibilities

- Maintain and evolve the design framework
- Create User Interface!
- Produce quality artwork for QuizDuel
- Create illustrations and icons for 2D games
- Design for the player at all times
- Collaborate with Marketing in creation of marketing assets


Desired Skills and Qualities

- Few years of relevant full-time working experience

- A strong portfolio showing skills and flexibility

- Good understanding of iOS and Android design standards
- Excellent knowledge of Photoshop or Illustrator and any design/prototyping tool like Figma
- Excellent communication skills and attitude

- Fluent in English

- Experience working in a cross-functional team setting



Nice to have (but not essential)

- Having built and launched a mobile game on iOS and Android
- Experience with working with a live application
- Experience from Unity

- Wireframing experience

- Animation skills

- UX knowledge


Perks and Benefits

- Generous company bonus
- Company mobile phone and contract
- Favorable pension and private health insurance package
- Flexible work hours
- Seasonal kick-offs
- Gym allowance
- Generous learning and development budget
- Monthly After works
- Enhanced parental leave
- Company wide carbon off-setting and CSR initiatives
- Free Swedish lessons (if you wish to learn a new language!)


At MAG, we want all of our employees to feel valued, appreciated and empowered to bring their true selves to work!

Our recruitment processes are designed to prevent bias and discrimination against people regardless of; gender identity or expression, sexual orientation, religion, ethnicity, age, neurodiversity, disability status, or any other aspect.

About MAG

We are MAG Interactive - a leading mobile developer and publisher of casual mobile games built on a wealth of creativity and passion. We thrive on creating quality experiences that make our players want to come back for more. And Players agree! Combined, the Company’s games have been downloaded more than 350 million times. We create a good times factory with a global reach that continues to grow.

We are all part of a creative, positive and trusting environment where everyone has a sense of ownership over their activities and pride in their work. This open and collaborative working culture at MAG is key to our ability to continuously create top notch games.

Every game released from MAG Interactive has reached a multi-million player base and reached the #1 position in its category in a large number of countries. Our games have been selected Best of Google Play, Best Of App Store by Apple and have reached the #1 word game spot in over 100 countries.

MAG Interactive was founded in Stockholm in 2010.

Ansök nu

Concept/Branding Artist - Games

2D-grafiker
Läs mer Nov 11
Concept Artists play an important role at Embark, not just to work with initial concept work and pitches, but also to help align the team and enable the team to reach the vision and direction. They work with all crafts and other parts of the organization to visualize and help Embark to excel. We see the Concept Artist as a role that is deeply embedded in the team; involved in every step of game creation: from the start of the concept exploration, to marketing and communication, to bug fixes, polish and paintovers and to working close to gamers in the live phase of the game. Due to the versatile and cross-disciplinary nature of a Concept Artist, they need to work closely with other crafts and have great communication and collaboration skills. A Concept Artist at Embark needs previous experience within game development to understand the limitations of real time entertainment, great understanding of art, architecture, anatomy, nature, composition, lighting, colour theory, materials and composition.

Examples of responsibilities

- Digital painting and concept discovery

- Concepts and blueprints for asset creation and production

- Compile reference images to align and guide the team to success

- Create moodboards and collect reference material to reach the direction presented by directors

- Create paintovers to guide and direct the team

- Create marketing and communication assets

- Create visual mockups for a wide range of items and needs

- Play the game, participate in playtests and provide feedback

- Create plans for content production for the level

- Work with and review content from relevant external partners



We would love if you have

- Minimum 3 years of relevant professional concept art experience

- Excellent visual skill set and deep artistic understanding and knowledge

- Follow directions and deliver to quality from a visual, game play and technical perspective

- Always work to support the product, game and the team, not to make pretty pictures

- Great communication and collaboration skills

- Understanding of the technical aspects of the game, memory and performance

- Great understanding of the the game play experience of the game

- Great appreciation and knowledge for visuals within multiple mediums, such as games, fashion, nature, architecture and movies

- Estimate tasks and time, update plans, and deliver content to quality according to directions

- Be a role model, culture carrier and spokesperson for Embark




At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.

Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.

Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)"

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Junior Motion and Graphic Designer

2D-grafiker
Läs mer Feb 14
GRAPHIC DESIGNER
As the Graphic Designer at NIP you will be responsible for creating visual concepts to communicate ideas that inspire, inform, or captivate our fans. You will develop the overall layout and production design for social media posts, our website and partner collaborations.
Requirements:
Bachelor's degree in graphic design, fine arts, or related field
At least 1 year of experience.
Proficiency in graphic design software such as Adobe Creative Suite (Photoshop, Illustrator, InDesign)
Strong portfolio demonstrating design skills and creativity
Excellent visual and written communication skills
Ability to work in a team and collaborate with clients and colleagues
Excellent understanding of typography, color theory, and design principles
Ability to manage multiple projects and meet tight deadlines
Familiarity with printing processes and web design best practices.



Job Tasks:
Collaborate with colleagues to determine design requirements
Develop visual concepts using software or by hand
Create design elements such as logos, graphics, and layouts
Select colors, images, text style, and other design elements
Incorporate changes recommended by our partners or art directors into final designs
Prepare final layouts for all our social media outlets
Stay up to date with design trends and emerging technologies
Oversee the production of final products, ensuring high quality of work and accuracy.



Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov.

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Senior Game Artist- Are you amazing at creating astonishing artwork?

2D-grafiker
Läs mer Jan 30
To ensure we stay ahead of our competitors and continue to build fantastic mobile casino games, which are enjoyed by over two million players so far, ELK Studios is now looking for a Game Artist to join our studio in Stockholm. With your passion for breathing life into characters, creatures and objects you will help us evolve our games and ensure we develop amazing mobile casino games.
About the position:
The Game Artist role is to create sketches and art assets, but also to polish art assets to a final release state. The role includes the following key responsibilities:
Create a broad array of high-quality and polished graphical game and marketing assets with a good eye for composition, color, perspective and lightning
Ability to follow the game’s visual style for all visual material produced throughout the game’s development
Create concept art and storyboards
Ability to polish gameplay and marketing assets all the way to final release state
Work closely with other artists, animators and programmers to collaboratively build "best in class" slot games
Work with a variety of existing art assets in different file formats and transform them into dynamic, compelling advertisements and marketing creatives
Communicate and work together with the Art Director and Creative Director

Who you are!
We believe that you are a passionate artist with an eye for details and the urge and ideas for making the best gambling experiences ever! You are creative and innovative and aim to find solutions which maximize the game experience in relation to the technical limitations. To thrive with us, you need to be a team player with a good ability to handle feedback and to work together with different disciplines. You are self-driven, responsible and strive to constantly develop your skills. We work in small multidisciplinary teams with short development cycles and great joint commitment to the end product. It is therefore important that you are organized and solution-oriented with the ability to tackle challenges and solve problems with a strong sense of ownership and deliver on deadlines.
We believe that you have:
Experience in a similar role in the gaming (or similar) industry
Proficiency in Photoshop
Excellent graphic design skills, including the effective use of color, composition and typography
A good eye for layout
Fluent in English (speaking, reading and writing)

Valuable characteristics
Previous experience from the gambling industry
Understanding of core principles of animation
Skills in animation and visual effects
Knowledge of After Effects and InDesign

We Offer
A place in a creative game studio that focuses on high quality! You will have an open minded and committed, team-working atmosphere with nice and competent staff. At ELK Studios, we thrive together and see the value of being able to solve problems together. With us, you get to work together with your team on site at the office in Stockholm City.
We offer salaries and benefits in line with market conditions.
If this sounds like you, please apply to careers@elk-studios.com with the subject “Game Artist”. Include a link to your portfolio, CV and cover letter describing what makes you the perfect candidate. The ideal candidate should comply with all or most of the above and demonstrate excellent results in an artist test to be conducted. For questions or further information, contact Talent Acquisition Manager Li Cederblad-Friberg at 070-2239450.
We will fill the position as soon as we find the right candidate, so send your application as soon as possible. We would love to hear from you, so do not hesitate to apply!

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Experienced Concept Artist - (Unannounced non-historical GSG)

2D-grafiker
Läs mer Jan 18
Do you want to be part of shaping the next evolution of Paradox Grand Strategy? Do you like having a massive and direct impact on the game and its style? Look no further! We are in early development of an exciting new non-historical IP and looking for a passionate and skilled artist to be the champion in the concept art team.
Your mission
As an Experienced Concept Artist, you will be entrusted with a large degree of freedom to define the art style, texture and richness of our games.
Our philosophy is to keep our dev teams small, with a focus on creativity, problem-solving, and supporting each other but still with a high degree of freedom in your role. You will work with the Art Director and concept team to develop the look and feel of our game world, through well-researched and richly detailed concept art. Furthermore, you will collaborate closely with content designers and 3d artists/animators in the team to establish a smooth and creative production atmosphere.

What we’re searching for..
Experience creating concept art for games, with a portfolio focused on character design but also including vehicles, environments, and buildings.
Mastery of art fundamentals: Anatomy, Composition, Lighting, Material Expression, Color Use, etc, and highly skilled in Photoshop.
Experience with 3D/2D pipeline (for example using: Unreal, ZBrush, Maya, or Sketchup).
Comfortable using English in spoken and written form.
Mentoring experience



As part of the recruitment process, you may be asked to perform a test, as well as sign an NDA so that you can learn more about the new IP that you might be a part of shaping!
We'd love to work with you, apply today!

Practical information
Scope: Full-time and permanent
Reporting to: Art Manager
Location: Stockholm
Remote status: This position is based in the office with weekly optional "Work from home" days.

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UI Artist - Nørdlight

2D-grafiker
Läs mer Dec 8
We are looking for someone to work with us on the UI-art production of our casual puzzle game currently being built in the Rubik’s Cube franchise. Ideally we also need someone who can support us with other 2D art as/when needed, such as in-game decals.
Responsibilities:
Create the bulk of our UI art assets, if not all, from placeholder UX mocks to final art
Work with art director, concept-artists and UX-designers to develop the UI-experience and ensure it’s consistent
UI animation
Layouting a wide variety of aspect ratios and device resolutions
Prepare engine-ready assets and iterate in Unity
Work with UX on accessibility
Help art director create style guides

SKILLS & REQUIREMENTS
Be genuinely into UI and UI art! This role would be almost exclusively focussed on creating UI art assets and animations
Understanding UX design, ability to see beyond the wireframes and turn them into magic. Understanding on how color, shape and placements effects on gameplay and player behavior
UI animation
Good understanding of color and shape, both what looks good, but also what is functional

Nice to have:
Experience with UI implementation and animations in Unity (no coding knowledge is required for this role)
Game and/or mobile experience is a huge plus (designing for touch screen)

Working at Nørdlight
Flexible hours
Competitive salaries
Health benefits
Possibility to work from home
Health insurance
Pension
Education budget
Friday friendly gaming

If you love games, creative freedom, being heard, and being a valued part of a small studio then we would love to hear from you! Join Nørdlight and let’s grow together!


ABOUT THE COMPANY
Nørdlight is a small studio of almost 20 people, guided by a team of veterans complimented by fresh perspective from new developers, always looking for diversity to help us innovate and evolve.
We set out to not only build fantastic titles but to create the greatest place to work, aiming to be the best in the world when it comes to employee health and culture, team autonomy, creative freedom, inclusion, and product involvement across all disciplines. We are currently working on bringing one of the world’s most beloved brands, Rubik’s cube, to the digital market.

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Concept Artist - Victoria 3

2D-grafiker
Läs mer Jan 3
Are you an inventive artist, skilled in a variety of techniques and developing inspiring concepts? Are you ready to define and develop the art-style in close collaboration with our Art Director? Here’s your chance to join a tight group of creatives, take full artistic control over your own project, and help us shape both the current game and future expansions and updates. We'd love you to join us on our journey towards a Grand Tomorrow!
Your mission
You will be working closely with the Art Director to develop and define the art style, texture and richness of our newly released Victoria 3. A game that starts in 1836 and will require you to do meticulous research and extensive iterations in order to produce concepts that maintain the historical accuracy we are proud of. Additionally, you will create other required artworks, such as small or full-screen illustrations and marketing materials. You will be expected to contribute with your expertise in the development of style guides, creative briefs, and art quality benchmarks, both for in-house and outsourced work. Depending on your level of seniority, you may also be called upon to review and provide feedback on the work of external artists. You will have the opportunity to closely collaborate with our producers in breaking down tasks, while being offered a high amount of trust and autonomy in your role.
Our Art Team for Victoria 3 is a small but tightly-knit group of specialists, spanning seven nationalities, with a seniority span from junior to veteran. We cover all disciplines internally, and our goal is to provide all art that is needed for the current and future development of the game. As such, you will have the opportunity to further develop your skills by working with many different disciplines and a variety of tasks.

The skills we’re searching for…
3 years experience in creating a variety of high standard concept art from scratch
Solid understanding of 2D art fundamentals, such as anatomy, composition, lighting, material expression, and use of color
information gathering, research, thumbnailing, detailing, and iterations
Articulate decisions, communicating ideas and giving and receiving feedback in English
Vision and restraint to create concepts with tangible value over technical intricacy


We’re intrigued to hear if you share our interest in World culture and History or if your aim is learning to love it. If you have additional skills in other 2D and 3D softwares let us know that too.
We want you to be able to take on the conductor seat, driving your own improvement and exploration while communicating your ideas. We embrace innovation and learn from our mistakes, and we will have your back, if you steer off track!
Practical information:
Scope: Full time and permanent
Reports to: Art Manager
Location: Stockholm
Remote status: This position is based in the office with weekly, optional, work from home days.


As part of the recruitment process, you will be asked to perform a test.

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Illustrator

2D-grafiker
Läs mer Nov 15
POSITION
Envar is a growing studio with a solid aim to become THE art and creative development studio in the world.
Illustrators at Envar create memorable artwork of exceptional quality with a focus on storytelling, drawing and painting as well as consistency.
As an Illustrator, you will work closely with our Art Director on multiple projects to not only deliver top quality Illustration work, but also ensure that it meets narrative and storytelling goals. You will be given all necessary tools and support to achieve it.
QUALIFICATIONS
2+ years of experience in Illustration for the Entertainment industry
Extreme proficiency in art fundamentals, visual storytelling and color theory
Showcase ability to paint or draw in a variety of art styles
Persistent self-education around innovations in the creative field
Fluent in English
Great organizational skills
Excellent time management skills

RESPONSIBILITIES
Deliver exceptional quality illustrated work
Collaborate with peers, provide feedback and strive to go beyond
Work closely with the Art Director to streamline and make continued improvements on the art development pipeline for multiple projects

BONUS POINTS
Experience owning and effectively communicating about projects and workflow
Experience in Visual Development or world building for games and film
Strong interest in Games and Game Development

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Senior Illustrator

2D-grafiker
Läs mer Nov 15
POSITION
Envar is a growing studio with a solid aim to become THE art and creative development studio in the world.
Senior Illustrators at Envar not only create memorable artwork, but also set the quality bar for the whole studio as well as support more junior artists to get to the next level.
As a Senior Illustrator, you will work closely with our Art Director on multiple projects to set it’s style, tone and quality bar for everyone else. Helping others to maintain consistency throughout the project as well as creating exceptional quality artwork with a focus on storytelling will be the key to success in this role.
QUALIFICATIONS
5+ years of experience in Illustration for the Entertainment industry
Experience owning and effectively communicating about projects and workflow
Extreme proficiency in art fundamentals, visual storytelling and color theory
Showcase ability to paint or draw in a variety of art styles
Persistent self-education around innovations in the creative field
Experience as a art mentor
Fluent in English
Great organizational skills
Excellent time management skills

RESPONSIBILITIES
Deliver exceptional quality illustrated work
Set the quality standards for other illustrators on the project
Mentor more junior artists on the team, provide feedback and strive to go beyond
Work closely with the Art Director to streamline and make continued improvements on the art development pipeline for multiple projects

BONUS POINTS
Experience in Visual Development or world building for games and film
Strong interest in Games and Game Development

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Graphical Artist – Photoshop

2D-grafiker
Läs mer Dec 13
Graphical Artist – Photoshop
- Do you want to create game graphics for world class casino slot games with ELK Studios?
ELK Studios is expanding its game studios in Stockholm, Sweden. We hire Graphical Artists, 2D Animators, Game Client Developers, and others, to create the best online casino slot games.
- We’re looking for a Junior 2D Graphical Artist to work with our outsourced graphical teams to adapt their graphics into our games, as well as creating own graphics for our games.
About the position
The role involves improving, polishing and adapting slot game graphics for our games for best appearance and to render the graphics for mobile and desktop usage. Assets are typically slot machine symbols, backgrounds, buttons, frames, text, logotypes and various UI elements. You will also create own graphics whenever needed. Another important task is to create paytables and info banners in the games. This involves both graphical design and UI skills. You will be part of small game teams with programmers and 2D animators to create the best games together.
Responsibilities
Adapting graphical materials for our games
Creating info and paytable pages in our games
Creating and preparing 2D graphics for animations by Animators
Creating and preparing graphics for marketing materials
Cooperate with Animators, Programmers and outsourced Art Teams to integrate and create casino slot games.

ELK-Studios is a Swedish casino game provider with top hits on the regulated casino market.This is a great opportunity for the right candidates to be part of a new game studio and career. We work in small game teams with short development cycles and great joint commitment to the end product.
Who you are!
We believe you’re a practical and passionate graphical artist or designer with great skills in drawing and painting with an eye to create and improve graphics making our games shine above the rest.
Experience and skills
Strong knowledge in Photoshop is required.
Good speaking and writing knowledge in English is required.
Experience in Designing and Creation of high quality 2D graphical game objects, logotypes and game environments and backgrounds is highly meriting.
Designing and Creation of high quality 2D characters is meriting
Working with outsourced teams is meriting.
Experience from the casino-based industry or gaming industry is meriting.

Valuable characteristics
An eye for details
Team player with good cooperation skills
Solution oriented
Creative & Innovative
Ability to deliver on deadlines.

We offer
To be part of a very successful game provider on the European arena. You will have a place in a creative game studio that focuses on high quality. We believe that the best game is yet to come!
You will have an open minded and committed, team-working atmosphere with nice and talented colleagues. At ELK Studios, we thrive and develop together and see the value of being able to solve problems together. With us, you get to work together with your team on site at our brand new office in Stockholm City.
If this sounds like you, please apply to careers@elk-studios.com with the subject “Graphical Artist - Studio 2”. Include a link to your portfolio and CV. The ideal candidate should comply with all or most of the above and demonstrate excellent results in an artist test to be conducted.
For questions or further information, contact Talent Acquisition Manager Li Cederblad-Friberg 0702-239450.
We will fill the position as soon as we find the right candidate, so send your application as soon as possible. We would love to hear from you, so do not hesitate to apply!
Please note that our Talent Acquisition team will be taking a small Christmas break during the weeks 52-1. The selection will be paused during this period.

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2D Game Artist

2D-grafiker
Läs mer Nov 28
e create experiences in all colors and forms. So many that we now need extra hands to get it all done. We´re looking for a talented 2D Game Artist to join our creative team in Stockholm. Your roll will be to conceptualize, visualize and produce the graphics in our games.
Thunderkick is an independent studio and since all game development is done within our own walls, we are free to live out our creativity to the fullest. Our games are developed in small teams where everyone is invested in the whole process, from concept to release party. Each team owns its respective game and are free to shape the games the way they want and decide on how to best proceed in development. As a 2D Game Artist, you will be given a great deal of freedom and influence over the projects and really be able to let your creativity run wild.
Who you are
Love storytelling and creating concepts
Delivering high quality art through iteration and refining
A true collaborator who believes in teamwork
Open-minded and comfortable receiving feedback
Nice and energy generous

Requirements
Strong visual skills
A portfolio that shows a driven and unique personal expression and a cool style
Minimum 2 years’ experience of game development
Solid knowledge of image composition, anatomy, color, light and shape
A feel for both character and environmental design
Located in Stockholm

Plus menu
Animation skills (Esoteric Spine or similar)
Game FX (After Effects / Particular/ EmberGen)
Typography skills

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Concept Artist

2D-grafiker
Läs mer Jun 23
Resolution Games is a Stockholm-based VR/AR studio focused on creating immersive experiences for all - from gamers to non-gamers alike. We are now looking for an experienced Concept artist with great fundamental art skills and a broad knowledge of design.

About the Role

Art and strong visuals are always at the heart of our games at Resolution Games. Therefore as a Concept Artist here, you will be responsible for creating images that inspire and shape the visuals of our games. You will be working with a small cross-functional team, so you together can unify the vision of the product. You will be expected to deliver high-end concept images. In this role you will be working on both existing IPs and new game ideas.

What you'll do:

- Create images that are consistent with the art direction and that clearly convey an idea
- Communicate with various stakeholders in the team and company, including the Art Director, Producers, and other team members, to gather feedback and unify the vision for the game visualization
- Create images of varying complexity, from the smallest detail on a prop to a grand vision of the entire game world.


Requirements:

- Strong understanding of art fundamentals, like light, color, and form
- High proficiency in Photoshop
- Wide portfolio containing examples of environment work, characters, props, etc.
- Excellent communication and interpersonal skills


Nice to have:

- Experience working with unity
- Knowledge of 3D software such as Maya or Blender
- Experience from the gaming industry
- Experience from working on an VR/AR projects


We are looking for an artist who is passionate about VR and AR. We believe that you have a balanced portfolio of environmental pieces, characters, props, and more. As a person we believe that you are open-minded and driven with a willingness to learn and the ability to take initiatives.

Who we are

Resolution Games is a visual computing studio with a proven track record creating immersive gaming experiences for all. We believe that VR and AR aren’t just an add-on for gaming; they are the next logical steps for games. As players and game developers alike, we’ve always dreamed of this day - the day when we can be IN the games we love. That day is finally here, and we are putting all of our energy into making the most of it for all, whether it’s creating a positive experience for someone testing out VR for the first time to delivering a rich, in-depth multiplayer game that keeps enthusiasts hungry for more.

We are looking for someone who wants a unique opportunity and enjoys collaborating. Someone who wants to be a part of a team raising the bar and creating a new set of standards. Our colleagues have can-do attitudes who appreciate a small studio culture. Therefore, even though we have grown, we continue to work in small teams and experiment while tackling complex challenges. We value having every voice heard and seek out diversity, equity, and inclusion in everything we do. Last but not least, we want those of you who are not just skilled but also a great addition to the team. That is because we believe in team over the individual, a great mix of freedom with responsibility, and that people should always come before the process. P.S. Employee stock options are available.

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2d Game artist

2D-grafiker
Läs mer Nov 8
Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money modes. We have wide distribution and our games are played by millions of people every month by players all over the world.
We are currently looking to expand our design team with an additional game artist. You will be part of our game development team and work in a tight knit team involving both artists, developers and project managers. Your task will be to create the visual assets for our games in cooperation with the game design team.
We offer a nice office in central Stockholm, an opportunity to work with other experienced game designers as well as a co-ownership program for suitable candidates.
Your tasks will include:
- Create graphical assets for our games
- Create animations and visual effects
- Create reference material that front-end developers can use as a goal when implementing your designs
- Learn about the online gaming industry and stay up to date on current trends and what is popular with players
- Participate in game progress reviews and give feedback about the implementation process
- Co-operate with colleagues with similar roles, both in-house and with our partners
Required skills and experience:
- Experience with game development, or an extremely solid portfolio of game art
- Experience with the Adobe suite
- Preferably experience with After Effects or similar animation tool
Other things that would be a bonus (but not required):
- 3d modeling experience
- Social gaming experience
- A personal interest in games and an understanding of the industry, or a desire to learn
To apply for this role, please submit your CV and your portfolio at https://hacksawstudios.bamboohr.com/jobs

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2D Artist

2D-grafiker
Läs mer Maj 31
Do you want to work in a fun environment, alongside with a team of talented artists, to deliver content for millions and millions of happy kids?

As an Artist in the Toca Life World Content team, you’ll create quirky characters and colorful environments, in line with a fun and playful art style that is constantly evolving.

You’ll join a creative and friendly studio, where diversity and inclusion are core values!

What you’ll be doing
You'll work closely with the rest of the art team to maintain and improve the visual quality in Toca Life World, and deliver high quality assets for one of the most popular kids’ apps in the world. You’ll take an active part in the ideation and concept work, producing art assets including playsets, characters, seasonal events and gifts.

You’ll join the team for the morning daily meetings, discuss priorities and dependencies, sync with other artists and with the developers who will implement your art into the game.

You’ll attend creative workshops, sketch sessions and collaborate closely with other teams like the Home Design, the Features or the Marketing team.
Is this you?
You have a few year’s experience of digital art production in a game studio, ad agency or similar. You’re proficient in Adobe Illustrator and have a strong portfolio fitting the Toca Life World art style.

You bring your individuality and personal style at work in the art assets creation, while adapting to the Toca Boca Creative Principles like diversity and unisex, quirkiness, attention to details and kids perspective.

You can follow creative direction and will happily share your work explaining your creative process. You are open to feedback and the perspective of others, and love collaborating with different people in your team. You also deliver your own feedback in a constructive and friendly manner.


What we’ll be looking for in portfolio

- A 2D Illustration style that can translate well into Toca Life World
- Illustrations that show an understanding of colour and composition
- Strong character design
- Personal projects and your personal style
- Your Adobe Illustrator skills

This is us!
Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!
This position is full time and based in our Stockholm office with a hybrid working model (part office, part working from home). We apply a 6 months probationary period. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you have to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

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2D Artist

2D-grafiker
Läs mer Jun 23
Do you want to work in a fun environment, alongside with a team of talented artists, to deliver content for millions and millions of happy kids?

As an Artist in the Toca Life World Content team, you’ll create quirky characters and colorful environments, in line with a fun and playful art style that is constantly evolving.

You’ll join a creative and friendly studio, where diversity and inclusion are core values!

What you’ll be doing
You'll work closely with the rest of the art team to maintain and improve the visual quality in Toca Life World, and deliver high quality assets for one of the most popular kids’ apps in the world. You’ll take an active part in the ideation and concept work, producing art assets including playsets, characters, seasonal events and gifts.

You’ll join the team for the morning daily meetings, discuss priorities and dependencies, sync with other artists and with the developers who will implement your art into the game.

You’ll attend creative workshops, sketch sessions and collaborate closely with other teams like the Home Design, the Features or the Marketing team.
Is this you?
You have a few year’s experience of digital art production in a game studio, ad agency or similar. You’re proficient in Adobe Illustrator and have a strong portfolio fitting the Toca Life World art style.

You bring your individuality and personal style at work in the art assets creation, while adapting to the Toca Boca Creative Principles like diversity and unisex, quirkiness, attention to details and kids perspective.

You can follow creative direction and will happily share your work explaining your creative process. You are open to feedback and the perspective of others, and love collaborating with different people in your team. You also deliver your own feedback in a constructive and friendly manner.


What we’ll be looking for in portfolio

- A 2D Illustration style that can translate well into Toca Life World
- Illustrations that show an understanding of colour and composition
- Strong character design
- Personal projects and your personal style
- Your Adobe Illustrator skills

This is us!
Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!
This position is full time and based in our Stockholm office with a hybrid working model (part office, part working from home). We apply a 6 months probationary period. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you have to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

2D Artist

2D-grafiker
Läs mer Jun 27
Do you want to work in a fun environment, alongside with a team of talented artists, to deliver content for millions and millions of happy kids?

As an Artist in the Toca Life World Content team, you’ll create quirky characters and colorful environments, in line with a fun and playful art style that is constantly evolving.

You’ll join a creative and friendly studio, where diversity and inclusion are core values!

What you’ll be doing
You'll work closely with the rest of the art team to maintain and improve the visual quality in Toca Life World, and deliver high quality assets for one of the most popular kids’ apps in the world. You’ll take an active part in the ideation and concept work, producing art assets including playsets, characters, seasonal events and gifts.

You’ll join the team for the morning daily meetings, discuss priorities and dependencies, sync with other artists and with the developers who will implement your art into the game.

You’ll attend creative workshops, sketch sessions and collaborate closely with other teams like the Home Design, the Features or the Marketing team.
Is this you?
You have a few year’s experience of digital art production in a game studio, ad agency or similar. You’re proficient in Adobe Illustrator and have a strong portfolio fitting the Toca Life World art style.

You bring your individuality and personal style at work in the art assets creation, while adapting to the Toca Boca Creative Principles like diversity and unisex, quirkiness, attention to details and kids perspective.

You can follow creative direction and will happily share your work explaining your creative process. You are open to feedback and the perspective of others, and love collaborating with different people in your team. You also deliver your own feedback in a constructive and friendly manner.


What we’ll be looking for in portfolio

- A 2D Illustration style that can translate well into Toca Life World
- Illustrations that show an understanding of colour and composition
- Strong character design
- Personal projects and your personal style
- Your Adobe Illustrator skills

This is us!
Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!
This position is full time and based in our Stockholm office with a hybrid working model (part office, part working from home). We apply a 6 months probationary period. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you have to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

2D Artist

2D-grafiker
Läs mer Jul 28
Do you want to work in a fun environment, alongside with a team of talented artists, to deliver content for millions and millions of happy kids?

As an Artist in the Toca Life World Content team, you’ll create quirky characters and colorful environments, in line with a fun and playful art style that is constantly evolving.

You’ll join a creative and friendly studio, where diversity and inclusion are core values!

What you’ll be doing
You'll work closely with the rest of the art team to maintain and improve the visual quality in Toca Life World, and deliver high quality assets for one of the most popular kids’ apps in the world. You’ll take an active part in the ideation and concept work, producing art assets including playsets, characters, seasonal events and gifts.

You’ll join the team for the morning daily meetings, discuss priorities and dependencies, sync with other artists and with the developers who will implement your art into the game.

You’ll attend creative workshops, sketch sessions and collaborate closely with other teams like the Home Design, the Features or the Marketing team.
Is this you?
You have a few year’s experience of digital art production in a game studio, ad agency or similar. You’re proficient in Adobe Illustrator and have a strong portfolio fitting the Toca Life World art style.

You bring your individuality and personal style at work in the art assets creation, while adapting to the Toca Boca Creative Principles like diversity and unisex, quirkiness, attention to details and kids perspective.

You can follow creative direction and will happily share your work explaining your creative process. You are open to feedback and the perspective of others, and love collaborating with different people in your team. You also deliver your own feedback in a constructive and friendly manner.


What we’ll be looking for in portfolio

- A 2D Illustration style that can translate well into Toca Life World
- Illustrations that show an understanding of colour and composition
- Strong character design
- Personal projects and your personal style
- Your Adobe Illustrator skills

This is us!
Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!
This position is full time and based in our Stockholm office with a hybrid working model (part office, part working from home). We apply a 6 months probationary period. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you have to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

Game artist

2D-grafiker
Läs mer Aug 12
Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money modes. We have wide distribution and our games are played by millions of people every month by players all over the world.
We are currently looking to expand our design team with an additional game artist. You will be part of our game development team and work in a tight knit team involving both artists, developers and project managers. Your task will be to create the visual assets for our games in cooperation with the game design team.
We offer a nice office in central Stockholm, an opportunity to work with other experienced game designers as well as a co-ownership program for suitable candidates.
Your tasks will include:
- Create graphical assets for our games
- Create animations and visual effects
- Create reference material that front-end developers can use as a goal when implementing your designs
- Learn about the online gaming industry and stay up to date on current trends and what is popular with players
- Participate in game progress reviews and give feedback about the implementation process
- Co-operate with colleagues with similar roles, both in-house and with our partners
Required skills and experience:
- Experience with game development, or an extremely solid portfolio of game art
- Experience with the Adobe suite
- Preferably experience with After Effects or similar animation tool
Other things that would be a bonus (but not required):
- 3d modeling experience
- Social gaming experience
- Casino game development experience
- A personal interest in games and an understanding of the industry, or a desire to learn
To apply for this role, please submit your CV and your portfolio at https://hacksawstudios.bamboohr.com/jobs

Ansök nu

Retouch Artist

2D-grafiker
Läs mer Maj 20
For us, great visualizations are more than an image - they show a future that people want to be a part of. We help architects and developers turn their vision into reality with striking architectural visualizations that make their ideas come alive.

What you’ll be doing
As a Retouch Artist at TMRW you’ll be the artistic and creative mind that finalize the image with the magic touch. You are a highly motivated artist with high skills in Photoshop with at least 2 years of experience. To be successful in this role you need to understand color, composition, story and have a strong artistic sense. You will be a part of projects from start and responsible at the end to meet the TMRW and worldwide clients aesthetics. Your task is to make sure that the craft is always executed by the highest possible standards. Simultaneously you’ll keep an open dialogue with our Art Directors, Design Director and Project Managers, following our pipeline and of course raising ideas while pushing both creative and aesthetical. Moreover, an important part of your role consists of communication on a daily basis: both external with clients, partners and other stakeholders as well as internal. Here you’ll be growing in a team of the most talented Artists in the world, getting support to continue growing into increasingly larger and influential roles and elevating your performance.

On to you - are we a perfect fit
You have a brilliant understanding of composition, color, light ,interaction ,ambience and you know how all of these elements play their part to create the most compelling story. You act by example and enter the office with the want to give nothing but your best effort, and you probably expect your team members to do the same. Trust, curiosity and motivation, are these values that align with yours? We hope so!

4 boxes to tick
- A minimum of 2 years of experience in architectural, advertisement, VFX or gaming industries
- A contagiously collaborative spirit? Great, because at TMRW your hands on individual contribution plays an important role in the projects.
- You communicate and work constructively - you have the ability to understand the client’s vision, your Art Directors concept and translate this to stunning visualizations.
- Your attitude is as outstanding as your portfolio.


Details about the job

- Start date: As soon as possible or upon agreement
- Location: Stockholm
- Work extent: Full time
- Contact: alexandra.andersson@tmrw.se for question
- Don't forget to add your portfolio when you apply since that is a way for us to see your competence.



Just as ArchViz is a fantastic combination of architecture, design, art & technology, so is this role waiting for you at TMRW. You will be responsible for your own projects, collaborating in team with Project Manager, Design Director and Art Director. Enough about us, we can’t wait to hear all about you! Are you ready to create tomorrow? Send in your application and let’s make it happen.

Ansök nu

Experienced Concept Artist - Unannounced Project

2D-grafiker
Läs mer Sep 23
Paradox Development Studio makes world-leading grand strategy games that our fans spend hundreds of hours in, and our artists make sure we do it in style! We are now looking for a creative Concept Artist to develop inspiring concepts and illustrations for an upcoming, unannounced game!
? ?
About the role:
You will work collaboratively with our art team to develop and set the new standard for strategy games! You will help refine the art style, and increase immersion to the game by bringing texture and richness of the world, by creating believable and imaginative designs for our characters, ships and environments. The role also involves creating additional 2D art for our games as needed, such as model sheets, small or full-screen illustrations and marketing materials. You will articulate and contextualize your decisions and communicate your ideas in English, as it is our company language.


You will also take part in visual development/style guide work, help the Art Director & Producer with task estimates if needed, and participate in feedback sessions with your fellow artists.


Essential
5+ years of experience creating concept art and illustrations for in-game purposes - for both soft surface design and illustrations such as characters, clothing and environments as well as hard surface design and illustrations like architecture-, technical-, and vehicle design.
Prestigeless when giving/receiving feedback from leads or peers, and having no issues taking up another artists task or putting down their own work to let others finish it
Solid understanding of 2D art fundamentals: Anatomy, Architecture, Technical Design, Composition, Lighting, Material Expression, Color Use, etc and skilled in Photoshop,
Strong creative process to translate gameplay requirements into visual designs: information gathering, research, thumbnailing, detailing, and iterations.

Desirable:
A passion or liking for Fantasy, Sci-fi or History and Strategy games
Familiarity with tools such as ZBrush, Blender Maya & Sketchup, Keyshot, Octane or 3D Coat would be a bonus but not essential.



We also think you have a passion for creating games (not just art), and working as a team to create something amazing. It’s important that you enjoy working in a team where everyone supports each other, and that you are motivated by having the creative freedom and responsibility to take charge of a task and deliver. You care about quality and you’re motivated by the idea of our many fans around the world interacting with your work.
As part of the recruitment process, you might be asked to perform a test and sign an NDA due to the unannounced project.
Practical information
Scope: Fulltime and permanent
Reports to: Art Manager
This position is based in the Stockholm office with 2 days optional "Work from home" per week.

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Experienced Concept Artist - Stellaris

2D-grafiker
Läs mer Sep 29
Paradox Development Studio makes world-leading grand strategy games that our fans spend hundreds of hours in, and our artists make sure we do it in style! We are now looking for a creative Concept Artist to develop inspiring concepts and illustrations in our Stellaris art team!


About the role:
You will work collaboratively with the rest of the art team to develop and refine the art style, texture and richness of the Stellaris game, through thoroughly researched, richly detailed and extensively iterated concept art with a focus on creating both amazing ships, and the characters to man them. The role also involves creating additional 2D art for our games as needed, such as model sheets, small or full-screen illustrations and marketing materials. You will articulate and contextualize your decisions and communicate your ideas in English, as it is our company language.
You will also take part in visual development/style guide work, help the Art Director & Producer with task estimates if needed, and participate in feedback sessions with your fellow artists.
Essential
5+ years of experience creating concept art and illustrations for in-game purposes - for both soft surface design and illustrations such as characters, clothing and environments as well as hard surface design and illustrations like architecture-, technical-, and vehicle design.
Prestigeless when giving/receiving feedback from leads or peers, and having no issues taking up another artists task or putting down their own work to let others finish it
Solid understanding of 2D art fundamentals: Anatomy, Architecture, Technical Design, Composition, Lighting, Material Expression, Color Use, etc and skilled in Photoshop,
Strong creative process to translate gameplay requirements into visual designs: information gathering, research, thumbnailing, detailing, and iterations.

Desirable:
A passion or liking for Sci-fi, Strategy games, and desirably our game Stellaris
Familiarity with tools such as ZBrush, Blender, Maya &, Keyshot, Octane or 3D Coat would be a bonus but not essential.

It’s important that you enjoy working in a team where everyone supports each other, and that you are motivated by having the creative freedom and responsibility to take charge of a task and deliver. You care about quality and you’re motivated by the idea of our many fans around the world interacting with your work.
As part of the recruitment process, you will be asked to perform a test.

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Experienced Concept Artist - Stellaris

2D-grafiker
Läs mer Sep 23
Paradox Development Studio makes world-leading grand strategy games that our fans spend hundreds of hours in, and our artists make sure we do it in style! We are now looking for a creative Concept Artist to develop inspiring concepts and illustrations in our Stellaris art team!


About the role:
You will work collaboratively with the rest of the art team to develop and refine the art style, texture and richness of the Stellaris game, through thoroughly researched, richly detailed and extensively iterated concept art with a focus on creating both amazing ships, and the characters to man them. The role also involves creating additional 2D art for our games as needed, such as model sheets, small or full-screen illustrations and marketing materials. You will articulate and contextualize your decisions and communicate your ideas in English, as it is our company language.
You will also take part in visual development/style guide work, help the Art Director & Producer with task estimates if needed, and participate in feedback sessions with your fellow artists.
Essential
5+ years of experience creating concept art and illustrations for in-game purposes - for both soft surface design and illustrations such as characters, clothing and environments as well as hard surface design and illustrations like architecture-, technical-, and vehicle design.
Prestigeless when giving/receiving feedback from leads or peers, and having no issues taking up another artists task or putting down their own work to let others finish it
Solid understanding of 2D art fundamentals: Anatomy, Architecture, Technical Design, Composition, Lighting, Material Expression, Color Use, etc and skilled in Photoshop,
Strong creative process to translate gameplay requirements into visual designs: information gathering, research, thumbnailing, detailing, and iterations.

Desirable:
A passion or liking for Sci-fi, Strategy games, and desirably our game Stellaris
Familiarity with tools such as ZBrush, Blender, Maya &, Keyshot, Octane or 3D Coat would be a bonus but not essential.

It’s important that you enjoy working in a team where everyone supports each other, and that you are motivated by having the creative freedom and responsibility to take charge of a task and deliver. You care about quality and you’re motivated by the idea of our many fans around the world interacting with your work.
As part of the recruitment process, you will be asked to perform a test.

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GRAFISK DESIGNER - 2D MOTION

2D-grafiker
Läs mer Sep 8
Arbetsuppgifter
Till vår kund som erbjuder streamingtjänster söker vi nu en Grafisk Designer - 2D Motion! För rollen behövs en examen eller motsvarande inom design, motion eller animation samt god förståelse för After Effects och Photoshop. Du behöver också ha möjlighet att kunna arbeta vissa kväller eller helger beroende på produktionsbehov. För mer information om rollen - tveka inte på att söka roller redan idag så berättar vi mer!

Om oss
JobBusters är ett auktoriserat personaluthyrnings- och rekryteringsföretag. Vi är inriktade mot tjänstemän och sätter stort värde i att hitta rätt person till rätt position. Genom att vara flexibla, tillgängliga och närvarande i relation till kund, konsult och kandidat, har vi som målsättning att hitta våra kunders drömkandidat och våra kandidaters drömjobb.

Kvalifikationer
- Examensnivå eller motsvarande helst inom Design, Motion eller Animation.
- God förståelse för After Effects och Photoshop.
- Kunskap av Microsoft Office Suite.
- Flytande på svenska och engelska i tal och skrift.
- Flexibilitet och vilja att arbeta helger och/eller kvällar beroende på
produktionsbehov.
- Erfarenhet av Adobe Illustrator, Premiere Pro & Cinema 4D är meriterande men inte ett krav.

Personliga egenskaper
För att trivas i rollen som Grafisk Designer - 2D Motion är du kreativ och strukturerad. Du har också god kommunikativ förmåga och kan göra vision till verklighet.

Lön
Lön enligt överenskommelse.

Tillträde och ansökan
Heltid och kontorstider, där viss kvälls- och helgjobb kan förekomma vid behov. Vår kund önskar start så snart som möjligt, men uppdragslängden är ännu inte satt. Du kommer att vara anställd av JobBusters som konsult och arbeta hos vår kund i Stockholm. Skicka in din ansökan (gärna i Word-format) snarast, då intervjuer sker löpande och annonsen kan komma att tas ner innan sista ansökningsdatum. Välkommen med din ansökan!

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Graphical Artist – Photoshop

2D-grafiker
Läs mer Aug 10
Graphical Artist – Photoshop
- Do you want to create game graphics for world class casino slot games with ELK Studios?
ELK Studios is expanding its game studios in Stockholm, Sweden. We hire Graphical Artists, 2D Animators, Game Client Developers, and others, to create the best online casino slot games.
- We’re looking for a Junior 2D Graphical Artist to work with our outsourced graphical teams to adapt their graphics into our games, as well as creating own graphics for our games.
About the position
The role involves improving, polishing and adapting slot game graphics for our games for best appearance and to render the graphics for mobile and desktop usage. Assets are typically slot machine symbols, backgrounds, buttons, frames, text, logotypes and various UI elements. You will also create own graphics whenever needed. Another important task is to create paytables and info banners in the games. This involves both graphical design and UI skills. You will be part of small game teams with programmers and 2D animators to create the best games together.
Responsibilities
Adapting graphical materials for our games
Creating info and paytable pages in our games
Creating and preparing 2D graphics for animations by Animators
Creating and preparing graphics for marketing materials
Cooperate with Animators, Programmers and outsourced Art Teams to integrate and create casino slot games.

ELK-Studios is a Swedish casino game provider with top hits on the regulated casino market.This is a great opportunity for the right candidates to be part of a new game studio and career. We work in small game teams with short development cycles and great joint commitment to the end product.
Who you are!
We believe you’re a practical and passionate graphical artist or designer with great skills in drawing and painting with an eye to create and improve graphics making our games shine above the rest.
Experience and skills
Strong knowledge in Photoshop is required.
Good speaking and writing knowledge in English is required.
Experience in Designing and Creation of high quality 2D graphical game objects, logotypes and game environments and backgrounds is highly meriting.
Designing and Creation of high quality 2D characters is meriting
Working with outsourced teams is meriting.
Experience from the casino-based industry or gaming industry is meriting.

Valuable characteristics
An eye for details
Team player with good cooperation skills
Solution oriented
Creative & Innovative
Ability to deliver on deadlines.

We offer
To be part of a very successful game provider on the European arena. You will have a place in a creative game studio that focuses on high quality. We believe that the best game is yet to come!
You will have an open minded and committed, team-working atmosphere with nice and talented colleagues. At ELK Studios, we thrive and develop together and see the value of being able to solve problems together. With us, you get to work together with your team on site at our brand new office in Stockholm City.
If this sounds like you, please apply to careers@elk-studios.com with the subject “Graphical Artist - Studio 2”. Include a link to your portfolio and CV. The ideal candidate should comply with all or most of the above and demonstrate excellent results in an artist test to be conducted.
For questions or further information, contact Talent Acquisition Partner Vivian Alvebrand vivian.alvebrand@elk-studios.com or 076-130 76 44.
We will fill the position as soon as we find the right candidate, so send your application as soon as possible. We would love to hear from you, so do not hesitate to apply!

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Concept Artist

2D-grafiker
Läs mer Mar 10
Resolution Games is a Stockholm-based VR/AR studio focused on creating immersive experiences for all - from gamers to non-gamers alike. We are now looking for an experienced Concept artist with great fundamental art skills and a broad knowledge of design.

About the Role

Art and strong visuals are always at the heart of our games at Resolution Games. Therefore as a Concept Artist here, you will be responsible not only for creating images that inspire and shape the visuals of our games but also for working with a small cross-functional team, so you together can unify the vision of the product. You will be expected to deliver high-end concept images. You will be working on both existing IPs and new game ideas.

What you'll do:

- Create images that are consistent with the art direction and that clearly convey an idea
- Communicate with various stakeholders in the team and company, including the Art Director, Producers, and other team members, to gather feedback and unify the vision for the game visualization
- Create images of varying complexity, from the smallest detail on a prop to a grand vision of the entire game world.


Requirements:

- Strong understanding of art fundamentals, like light, color, and form
- High proficiency in Photoshop
- Wide portfolio containing examples of environment work, characters, props, etc.
- Excellent communication and interpersonal skills


Nice to have:

- Experience working with unity
- Knowledge of 3D software such as Maya or Blender
- Experience from the gaming industry
- Experience from working on an VR/AR projects


We are looking for an artist who is passionate about VR and AR. We believe that you have a balanced portfolio of environmental pieces, characters, props, and more. As a person we believe that you are open-minded and driven with a willingness to learn and the ability to take initiatives.

Who we are

Resolution Games is a visual computing studio with a proven track record creating immersive gaming experiences for all. We believe that VR and AR aren’t just an add-on for gaming; they are the next logical steps for games. As players and game developers alike, we’ve always dreamed of this day - the day when we can be IN the games we love. That day is finally here, and we are putting all of our energy into making the most of it for all, whether it’s creating a positive experience for someone testing out VR for the first time to delivering a rich, in-depth multiplayer game that keeps enthusiasts hungry for more.

We are looking for someone who wants a unique opportunity and enjoys collaborating. Someone who wants to be a part of a team raising the bar and creating a new set of standards. Our colleagues have can-do attitudes who appreciate a small studio culture. Therefore, even though we have grown, we continue to work in small teams and experiment while tackling complex challenges. We value having every voice heard and seek out diversity, equity, and inclusion in everything we do. Last but not least, we want those of you who are not just skilled but also a great addition to the team. That is because we believe in team over the individual, a great mix of freedom with responsibility, and that people should always come before the process. P.S. Employee stock options are available.

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UI/UX Designer

2D-grafiker
Läs mer Jan 26
Are you passionate about making great games and crafting unforgettable player experiences? Then this might just be the job for you! Starbreeze is now looking for a UI / UX Designer to join our team in Stockholm, Sweden.

As a UI / UX Designer, you will work closely with technical and creative leadership to design and develop UX solutions for the Payday franchise.

You will be involved at every stage of the process, from early concept to implementation.

Job Tasks:

- Advocate as the voice of the player, challenging the status quo and building consensus within a rapidly changing and multi-disciplinary environment
- Work with an iterative design process, delivering wire-frame flows and solutions to support gameplay features and product goals
- Prototype and develop user-centered designs. Gather, evaluate and incorporate feedback from users and stakeholders
- Push usability through methodical analysis and a profound understanding of player behavior
- Facilitate cross functional workshops and drive user insight activities


Must Have:

- At least 3 years of UX/UI design work experience within the games industry
- Great knowledge of UX principles and collaborative design processes
- Good technical knowledge and experience working closely with developers
- Excellent written, verbal and visual communication skills
- A passion for games and user interface design


Good to Have:

- Experience prototyping in Unreal or similar 3D Engines
- Proficient in 2D art packages such as Adobe Photoshop, Illustrator and/or After Effects
- Visual design skills with a good understanding of layout, typography, iconography and motion graphics
- Experience working with First person shooter games


To Be Successful in this position you are:

- Fanatical about crafting immersive player experiences with great usability
- A true team player




Still reading? Good...because here’s the good part of this job ad: We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional. We also believe in having fun. We have game consoles and arrange after work activities along with annual parties and events.

What more do we offer?

- Competitive salaries with yearly reviews
- Yearly wellness benefit
- Referral bonuses
- 6 weeks paid vacation per year
- Pension on top of salary, ?50% above collective agreement standard
- Relocation support if you move from abroad
- Ideal office location in central Stockholm


Sounds good? Then we can’t wait to see your CV and portfolio and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Send your application with a resumé, portfolio and cover letter in English. All applications must include a portfolio and resumé to be considered.

At Starbreeze we value diversity and inclusion. We welcome you as who you are, no matter where you are from or what games you play.

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Junior Graphical Artist

2D-grafiker
Läs mer Jun 5
Slotmill is looking to strengthen its development organisation with a junior graphical designer. Your primary task will be to create graphical material for our marketing team needed to promote our games as well as material for various campaigns. However, you will also work with our production teams helping out in creating assets for new games.
As a person you should:
Be eager to learn new things
Have knowledge in and experience from Photoshop
Experience from After Effects
Have an interest in and understanding of Social Media marketing
Knowledge about video editing is a merit as is experience from working with animations in Spine as well as 3D



We offer:
A creative, high-paced environment working with the latest technology
To be part of an organization with unlimited growth opportunities
Remuneration and benefits in line with industry standard.



You will be working out of the Slotmill office in central Stockholm
To apply pls send your application and CV marked Junior Graphical Designer to hr@slotmill.com

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2d Game artist

2D-grafiker
Läs mer Maj 31
Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money modes. We have wide distribution and our games are played by millions of people every month by players all over the world.
We are currently looking to expand our design team with an additional game artist. You will be part of our game development team and work in a tight knit team involving both artists, developers and project managers. Your task will be to create the visual assets for our games in cooperation with the game design team.
We offer a nice office in central Stockholm, an opportunity to work with other experienced game designers as well as a co-ownership program for suitable candidates.
Your tasks will include:
- Create graphical assets for our games
- Create animations and visual effects
- Create reference material that front-end developers can use as a goal when implementing your designs
- Learn about the online gaming industry and stay up to date on current trends and what is popular with players
- Participate in game progress reviews and give feedback about the implementation process
- Co-operate with colleagues with similar roles, both in-house and with our partners
Required skills and experience:
- Experience with game development, or an extremely solid portfolio of game art
- Experience with the Adobe suite
- Preferably experience with After Effects or similar animation tool
Other things that would be a bonus (but not required):
- 3d modeling experience
- Social gaming experience
- A personal interest in games and an understanding of the industry, or a desire to learn
To apply for this role, please submit your CV and your portfolio at https://hacksawstudios.bamboohr.com/jobs

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2D UI Artist - Stellaris

2D-grafiker
Läs mer Jun 15
Paradox Development Studio makes world-leading grand strategy games that our fans spend hundreds of hours in, and our artists make sure we do it in style! We are now looking for a 2D UI Artist who has an eye for detail and can produce high quality artwork in our Stellaris team.
We are open to applicants from a broad range of levels of game industry experience and we strive to create and maintain a diverse workplace, therefore we encourage everyone to apply!


About the role


Here you will be working in a creative and collaborative environment and will be a key person in the 2D UI Art Team, and work together with the Art Director, the other artists and the rest of the Stellaris development team in improving the quality and feel of our beloved game, and be a driving force for visual quality.
In the role as 2D UI Artist you will work with our team to design, create, implement and optimize 2D & UI assets for Stellaris. You will also collaborate closely with our UX and Production Teams to ensure cohesive execution of UIs that are easily digested by new players. You will help craft our game art hands on by creating 2D icons, 2D backdrops, UI elements, additional 2D art assets as needed, setting art styles and supporting artworks that the project may require.


Essential:
~1-2 years of experience in the gaming industry (or similar) as a 2D/ 2D UI Artist
Skilled in art creation softwares - such as Photoshop, Illustrator
Being autonomous in maintaining the Stellaris art style and quality consistency under the direction of the Art Director, and carry out revisions as required
Articulate in communicating ideas and comfortable both giving and receiving feedback
Comfortable using English in spoken and written form





Desirable:
Skills in UI scripting, CSS, Javascript, HTML
A passion for sci-fi
A passion for the strategy game genre and specifically Stellaris
Strong traditional art skills
Familiar with PDS games or RTS games



It’s important that you enjoy working in a team where everyone supports each other, and that you are motivated by having the creative freedom and responsibility to take charge of a task and deliver. You care about quality and you’re motivated by the idea of our many fans around the world interacting with your work




As part of the recruitment process, you will be asked to perform a test.


Practical information
Scope: Fulltime and permanent
Reports to: Art Manager
Location: Stockholm, Sweden

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2D Artist

2D-grafiker
Läs mer Maj 23
We are a vibrant game studio, with an ambition to inspire generations to come and build a better tomorrow. We are looking for you, a talented Game Artist, to join our Stockholm Studio to work on one of the biggest game titles in the world: Minecraft.
As Game Artist at Mojang you will work in a cross functional environment and be part of creating art for mobs, biomes and other Minecraft features. We are looking for a skilled pixel artist – a collaborative, well organized and self-propelled person with an ability to deliver world class art.
Responsibilities
Deliver all types of pixel art - textures, ui and illustrations.
Visualize and expand the ideas of game teams through basic concepting
Collaborate with other members of the team to implement the art you create to the game
Work with art leadership and the art craft to follow the artistic vision, style, and direction
Take part in the team processes, for example ideation, planning and pipeline management.
Communicate and document your progression, results, and insights to the team.
Develop both existing and new personal capabilities to support the team.
Grow a healthy, collaborative, fun and creative studio culture.

To succeed in this role, we believe that you have some of the following:
Skilled and experienced in creating pixel art.
Being able to adapt to different pixel art styles.
Ability to create concepts - sketches, 3D, paintings, whatever means necessary to communicate a visual idea.
Some experience in crafting art for video games, from conception to release.
Ability to do basic UI, animations, and 3d-models in the Minecraft style.
Good understanding of the principles of art; like color theory, shapes, form, lighting, texturing.
An ability to adapt to the Minecraft style and narrative.
An ability to communicate and contextualize ideas and artistic work, both in writing and verbally.
You are highly organized and efficient - able to manage production pipelines and familiar with working in an agile environment.
A collaborative mindset - You are someone that cares about people and can help us continue to build an inclusive, open, and friendly work environment
Fluent in English (spoken and in writing)



Mojang Studios
Mojang Studios?is a Microsoft-owned?game?developer. The company was founded in Stockholm, Sweden and has offices around the world, including Stockholm, Redmond, Tokyo, London, and Shanghai. We’re always working on new and exciting ways to expand the?Minecraft?universe.
Our community is global and incredibly diverse. We keep this in mind when developing anything, as we want people to feel included in Minecraft. And in recruiting, our goal is to make Mojang Studios as diverse as our community.
We got started as a tiny indie developer, and part of our culture still reflects that heritage. But we’re also proud to belong to Xbox Game Studios, which creates unique opportunities to grow and develop.
To help us achieve amazing things, we have built an equally amazing studio space. Situated right on the water by Söder Mälarstrand, it’s filled to the brim with all the tools, toys and caffeine required to create world-class entertainment.
But in the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!
Important note on resumes
Please make sure that all the information in your resume is accurate because we will conduct a thorough background check. Any discrepancies will lower your chances of getting to the next interview stage and we’d hate to miss out on an awesome candidate! Double check that any gap years are reflected in your history, and that your education and work experience are completely accurate. Good luck!

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UI Artist - Unannounced game

2D-grafiker
Läs mer Maj 19
Do you want to be part of setting the style for our next big game?
Are you a humble and learning-focused individual who is interested in helping Paradox Interactive take our brands to the next level? Then you may be the one we’re looking for!
We’re now looking for a creative UI Artist who wants to work collaboratively with the rest of the team to set the new standard for strategy games.
We are open to applicants at all levels of game industry experience and we strive to create and maintain a diverse workplace, therefore we encourage everyone to apply!
Paradox is looking for a 2D UI Artist who has an eye for detail and can produce high quality artwork for an unannounced project where you will be a part of developing the overall look of our UIs and have a direct and influential impact on the quality and feel of the game.


You enjoy working in a creative and collaborative environment and will be a key person in the UI Art Team and work together with the Art Director in shaping the overall vision for our new game and be a drive for visual improvements.


Essential:
Knowledge of UX to facilitate collaboration with our UX team
Highly skilled in creating high quality modern UI art from scratch
Knowledge of Concept Art and Graphical Design
Ability to create as well as to adapt to and follow a variety of artistic styles
Articulate in contextualizing decisions, communicating ideas, and giving feedback
Comfortable using English in spoken and written form



Desirable:
Experience with UI animation and motion graphics
An interest and understanding of grand strategy games
Knowledge of After Effects and 3D software
Skills in CSS, Actionscript, Javascript and HTML


You will also collaborate closely with our UX and Production Teams to ensure cohesive execution of UIs that are easily digested by new players. You will help craft our game art hands on by creating UI elements, UI Concepts, art assets, setting art styles and supporting artwork that the project may require. You will have the opportunity to work with animation and bring original and modern takes on UI.


It’s important that you enjoy working in a team where everyone supports each other, and that you are motivated by having the creative freedom and responsibility to take charge of a task and deliver. You care about quality and you’re motivated by the idea of our many fans around the world interacting with your work.


As part of the recruitment process, you may be asked to perform a test.

Practical information
Scope: Fulltime and permanent
Reports to: Art Manager
Location: This position is based in Stockholm

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