Toca Boca AB jobb i Stockholm

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Data Scientist

Datorlingvist/Datalingvist
Läs mer Feb 26
Would you like to play a key part in Toca Boca’s Research and Insights Team? With over 60 million monthly active users and terabytes of daily data, in the role of a Data Scientist you will play an integral role in understanding and developing how our users engage with our games, helping to create fantastic play experiences for kids.

Our team is a unique blend of all player insights functions, namely data science, data engineering, business intelligence as well as market and user research.

We are open to both Senior and Mid Level applicants to this role, we encourage you to apply and we can talk about the set up in more details from there.

What you’ll be doing

As a Data Scientist at Toca Boca you will work closely with our Stockholm game studios helping product teams for existing and upcoming games understand and improve how players engage with their games. By leveraging your data skills to analyse player behaviour and preferences you will help us create more engaging, fun, and rewarding gaming experiences, ensuring that our games not only meet but exceed the expectations of our millions of players.

You will closely collaborate with product teams to monitor game performance, offering actionable insights for prioritisation across your studios and games. With the game teams you design A/B tests and define their success criteria, ensure the availability of required data, carry out quantitative analysis to evaluate outcomes, and suggest optimisation steps.
Is this you?

You are a seasoned Data Scientist with solid experience working with both and either Python or R for analytical coding. You have good knowledge of statistical distributions and statistical modelling, and can tailor your data visualisations for ad-hoc reporting as well as specialised dashboards.

You have stakeholder management experience, with a keen sense of product needs and the ability to listen, question, and translate requirements into data solutions while managing expectations across diverse groups. In your analyses you are good at balancing detail with the bigger picture.

You are a team player who is good at unblocking the team and driving a high standard for quality and ease of improvement.

You believe in the power of play!

This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!

This position is full-time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English. #LI-Hybrid

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

Market Researcher - (12 month temp cover)

Datorlingvist/Datalingvist
Läs mer Feb 16
Do you want to inspire, guide and lead others to uncover meaningful user and market insights?

You’ll be part of the Research & Insights team here at Toca Boca and its sister studios Noid and Nørdlight, located here in Stockholm and sharing the same studio space. This is a role for collaboration and exploration with everything research and insights related, with a focus on market research and quantitative analysis. You’ll have daily interactions with another market researcher and user researchers, working together towards the same goal, delivering actionable insights to stakeholders.

What you’ll be doing

Together with our research team you will conduct, analyze and present market research findings but also take part in planning the overall research strategy.

You are an important link between the Research & Insights team and the different stakeholders at Toca Boca, Noid and Nørdlight, from teams such as Marketing, Product, Partnership and more. You will be responsible for planning market research activities, including our brand tracker, and buying reports and studies that can support the team's decision making.

You will visualize and communicate the gathered insights and foresights in inspiring and engaging ways. Together with the rest of the Research and Insights team you will also follow through to help stakeholders implement those findings.
Is this you?

You are an experienced market researcher who is used to working with various quantitative research methods to gain insights, and you are interested in working with kids as the main user group. You have previous research experience in questionnaire design, and are comfortable with scripting surveys and processing research data through survey software tools. You have the ability, and experience, to drive primary research projects from start to finish.

You know how to translate insights gained from your research into stories that are widely understandable to anyone. And you enjoy sharing those stories.

This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!

This is a 12 month parental leave cover, based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation or offer fully remote work. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English. #LI-Hybrid

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

Release Manager

Projektledare, IT
Läs mer Jan 25
Do you want to work with an app loved by kids all around the world? Toca Life World has millions (and millions) of users with more and more kids discovering the app every day. It’s a live platform for true open-ended play, an ever-expanding space where kids can tell any story they like.

As the Release Manager for Toca Life World you’ll ensure that new content is successfully released on a regular basis, constantly surprising and delighting kids around the world.

What you’ll be doing

As part of a small release team you’ll be managing the release process for your project. You’ll work to continuously improve the process and set us up for success as we start releasing content more frequently.

You’ll manage risk and resolve issues that affect release scope, schedule and quality. You’ll make sure the app is in good health at all times, and ensure any deviations are handled.

Communication is key in this role, and you’ll be in close contact with the Product Owner, Lead Producer, Tech Director and Producers, keeping stakeholders and teams informed of progress and any changes in release plans. You’ll make sure everyone is updated on release scope and any roadblocks ahead.

To stay ahead of the game you’ll keep up to date with requirements and any changes related to our platforms.
Is this you?

You have relevant experience from a previous role in release management, QA or production, and have worked with CI/CD tools. You’re used to working with regular live releases and technically complex products, within either the games industry or in app development.

To efficiently manage and coordinate the release processes, you’re highly organised and have previous experience from either project management or being in a lead role.

You’re comfortable managing multiple stakeholders, and know how to communicate and collaborate effectively to get the job done on time, at all times. You’re able to see how all contributing parts connect in the release process, and don’t hesitate to speak up when you see obstacles ahead.

You believe in the power of play!

This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!

This position is full time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation or offer fully remote work. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English. #LI-Hybrid

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

Senior Backend Developer

Backend-utvecklare
Läs mer Jan 22
Do you want to work with an app loved by kids all around the world? Toca Life World has millions (and millions) of users with more and more kids discovering the app every day. It’s a live platform for true open-ended play, an ever-expanding space where kids can tell any story they like.

As a Senior Backend Developer at the Central Tech team of Toca Boca, you’d oversee backend improvements, refine shared services, and promote TypeScript, enabling game developers and enhancing backend effectiveness.

What you’ll be doing

As a Senior Backend Developer at Central Tech, you will be leading a lot of the work to really make our backend stack a platform and with that, let the Game Team developers focus on building the best possible game.

You will be creating processes and tools and introducing best practices for things like verifying the quality of our services, vetting third party packages or handling security for backend services.

Together with the rest of the team, you will define and set up common levels of monitoring of backend services, and create tooling to let platform users (developers) get the telemetry they need.

You’ll support the team by ensuring sustainable development processes and workflows. You will support and coach the other developers in the company to really embrace TypeScript.

You’ll be leading work with our existing, shared services, making sure they are as efficient as possible, and as needed, migrate services built on other platforms to TypeScript/NestJS.

Additionally, nurturing a collaborative environment is crucial for our team and for Toca Boca in general. Together with your team, you will enjoy a weekly fika, sharing ideas and discussing challenges in a relaxed and friendly atmosphere.
Is this you?

It's more about the person than the exact skills when we hire - if you don't tick all the boxes we welcome you to send an application anyway.

You are skilled in building and running NodeJS apps.

You have experience with TypeScript/NestJS.

You have knowledge about containerization (i.e. Docker), orchestration (ECS or Kubernetes) and IaC (Terraform and/or CloudFormation).

You are a good communicator and mentor for junior developers.

You believe in the power of play!

This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!

This position is based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. We’re an international company, with over 20 nationalities working here, and millions of users all over the world, and so you need to be fluent in English. Your application should therefore be in English. #LI-Hybrid

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

Backend Developer

Backend-utvecklare
Läs mer Jan 22
Do you want to work with an app loved by kids all around the world? Toca Life World has millions (and millions) of users with more and more kids discovering the app every day. It’s a live platform for true open-ended play, an ever-expanding space where kids can tell any story they like.

As a Backend Developer at the Central Tech team of Toca Boca, you’d oversee backend improvements, refine shared services, and promote TypeScript, enabling game developers and enhancing backend effectiveness.

What you’ll be doing

As a Backend Developer at Central Tech, you will together with the team work to really make our backend stack a platform and with that, let the Game Team developers focus on building the best possible game. You will be a part of creating processes and tools and introducing best practices for things like verifying the quality of our services, vetting third party packages or handling security for backend services.

Together with the rest of the team, you will define and set up common levels of monitoring of backend services, and create tooling to let platform users (developers) get the telemetry they need.

You’ll work with our existing, shared services, making sure they are as efficient as possible, and as needed, migrate services built on other platforms to TypeScript/NestJS.

Additionally, nurturing a collaborative environment is crucial for our team and for Toca Boca in general. Together with your team, you will enjoy a weekly fika, sharing ideas and discussing challenges in a relaxed and friendly atmosphere.
Is this you?

It's more about the person than the exact skills when we hire - if you don't tick all the boxes we welcome you to send an application anyway.

You are skilled in building and running NodeJS apps.

You have experience or interest in learning TypeScript/NestJS.

You have knowledge about containerization (i.e. Docker), orchestration (ECS or Kubernetes) and IaC (Terraform and/or CloudFormation).

You are a good communicator.

You believe in the power of play!

This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!

This position is based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. We’re an international company, with over 20 nationalities working here, and millions of users all over the world, and so you need to be fluent in English. Your application should therefore be in English. #LI-Hybrid

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

Senior System Administrator

Systemadministratör
Läs mer Jan 2
Would you like to be part of building a global IT function where we together find the way forward? Toca Boca and its sister studios are growing and the IT function needs to keep up.

As our Senior System Administrator your focus will be on Toca Boca and its sister studios Noid and Nørdlight, located here in Stockholm and sharing the same studio space. As a growing company with a focus on high-quality apps, we are implementing processes and ways of working across multiple studios. You will collaborate with our owners Spin Master to identify synergies, and ways of effectively working together with the various systems we use across the enterprise. You will be working in a beautiful studio surrounded by colleagues who are deeply passionate about their work.

What you’ll be doing

As the administrator and chief architect of our systems, tools, and services, your role involves a balance of troubleshooting technical issues and spearheading enhancements in our digital infrastructure. You'll play a key role in refining system configurations, optimizing our tech stack, and improving workflows. Your expertise in system management, coupled with a proficiency in scripting, will be crucial for automating certain processes and enhancing operational efficiency.

Collaboration is key in your role as you work closely with teams to make informed decisions on tools and services, manage licenses and access, and automate tasks for greater efficiency. By streamlining processes and providing the right resources, you empower teams to focus on valuable work, fostering a productive and collaborative environment.

At the heart of your responsibilities lies the commitment to delivering an outstanding IT experience. You will swiftly address technical challenges, take ownership of projects to enhance systems and tools, and ensure that employees and consultants within all three studios enjoy a seamless digital workplace. As you will be working in a small team, you will have an end-to-end responsibility. Your dedication to continuous improvement and excellence will be instrumental in creating a positive and efficient IT environment.
Is this you?

You are an experienced professional who has held a similar position in the past. You have 3-5 years of experience in providing 2nd line support. You have admin level experience with either Google Workspace or Office 365. Security expertise is important, including implementing single sign-on, two-factor authentication, or other security measures. Experience in managing fleets of both Mac and Windows computers and working with AWS or GCP is preferred. You’re proficient in scripting, and have an understanding of LAN/WAN, routing, wireless networks, and Windows networking.

This is us!

Toca Boca together with Noid, Nørdlight, Sago Mini and Originator, make up the Digital Games group within Spin Master. We create games, digital toys, and everyday products that are filled with fun that kids from any corner of the world can instantly relate to. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

The Spin Master Mission and Vision is to make life more fun by pushing the boundaries of innovation, creativity, and fun!

Good to know!

This position is full time and based in our Stockholm office with a hybrid working model (part office, part working from home). We apply a 6 month probationary period. You should already be located in Sweden, as we will not be able to offer relocation for this position. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you have to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

Level Designer (9 month temp cover)

Level designer/Leveldesigner
Läs mer Jan 22
Do you want to be part of our great team and help us to bring the world to life?

NOID is looking for a Senior Level Designer to create amazing level experiences for our new game.

In this position, you will implement mission driven content and help to build our open world, it means, implement quests and mini games, as well as you will put in place characters (NPCs) and creatures in place as well as trees, buildings, mountains, boulders, and so on.

You will collaborate with Game Designers and work closely with 3D Artists and Tool Developers, to create intense and challenging game levels, both linear areas as well as non linear open-worlds.

What you'll be doing:

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Implement mission driven content (Put characters, creatures, quest items, buildings, nature elements etc in place.

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Create intense and challenging game levels Both linear areas as well as non linear open-worlds.

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Use terrain system tools to create worlds.

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Using game engine tools and systems to implement game play in the world.

-
Bring the world to life!


What we are looking for:

-
We are looking for Level Designers with experience of shipping open-world RPG and/or adventure games of some sort.

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The person we are looking for is communicative and self-motivated and loves to construct games with Unity and game tools to implement and build great level designs and bring life to open-world games.

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Skills in 3D asset creation / modifications would be a plus.

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Experience in multiplayer games

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Experience within free to play games


Good to know:

Noid is part of the global company Spin Master and we are sitting in the same office as our sister studio Toca Boca and Nørdlight in Luma/Stockholm. You’ll need to be located in Sweden as we are unable to support relocation. We offer a hybrid workplace - you can join some of our colleagues in the office a few days a week and you can also work from home. We apply a 6-month probationary period. #LI-Hybrid

NOID is a Stockholm based game studio focused on bringing fantastic ideas and experiences to life. We focus on creating world class entertainment for gamers of all ages. Our drive is foremost the passion for creating something unexpected. Joining NOID you will not only be a part of creating these amazing games, you will also be a partner in creating an open, humble and respectful culture where we are in it together.

Ansök nu

Level Designer (9 month temp cover)

Level designer/Leveldesigner
Läs mer Nov 21
Do you want to be part of our great team and help us to bring the world to life?

NOID is looking for a Senior Level Designer to create amazing level experiences for our new game.

In this position, you will implement mission driven content and help to build our open world, it means, implement quests and mini games, as well as you will put in place characters (NPCs) and creatures in place as well as trees, buildings, mountains, boulders, and so on.

You will collaborate with Game Designers and work closely with 3D Artists and Tool Developers, to create intense and challenging game levels, both linear areas as well as non linear open-worlds.

What you'll be doing:

-
Implement mission driven content (Put characters, creatures, quest items, buildings, nature elements etc in place.

-
Create intense and challenging game levels Both linear areas as well as non linear open-worlds.

-
Use terrain system tools to create worlds.

-
Using game engine tools and systems to implement game play in the world.

-
Bring the world to life!


What we are looking for:

-
We are looking for Level Designers with experience of shipping open-world RPG and/or adventure games of some sort.

-
The person we are looking for is communicative and self-motivated and loves to construct games with Unity and game tools to implement and build great level designs and bring life to open-world games.

-
Skills in 3D asset creation / modifications would be a plus.

-
Experience in multiplayer games

-
Experience within free to play games


Good to know:

Noid is part of the global company Spin Master and we are sitting in the same office as our sister studio Toca Boca and Nørdlight in Luma/Stockholm. You’ll need to be located in Sweden as we are unable to support relocation. We offer a hybrid workplace - you can join some of our colleagues in the office a few days a week and you can also work from home. We apply a 6-month probationary period.

NOID is a Stockholm based game studio focused on bringing fantastic ideas and experiences to life. We focus on creating world class entertainment for gamers of all ages. Our drive is foremost the passion for creating something unexpected. Joining NOID you will not only be a part of creating these amazing games, you will also be a partner in creating an open, humble and respectful culture where we are in it together.

Ansök nu

Associate QA Embed

Speltestare
Läs mer Nov 13
Toca Boca captures the spirit of play. We create digital toys that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can dream up.

To be able to create more world-class digital toys, we are now looking for an Embedded QA to join Toca Life World and the broader QA team. You will be embedded in a game team and support your project in identifying areas within its processes where we can implement new ways to catch issues early.

What you’ll be doing

You’ll be responsible for day-to-day QA tasks in your team, which can include formulating and executing test plans, identifying and escalating high-priority issues, and hosting team tests.

You’ll help your colleagues understand bugs and what our processes are for handling them. You’ll help identify risky areas within your project and flag early to assist in better informed decisions.

Quality is key and you’ll help ensure that quality awareness continues to improve, and introduce new methodologies that suit your projects' needs.

Together with your QA colleagues you’ll grow and learn through knowledge sharing, taking part in each others' ideation sessions and getting together in test sessions to uncover weird bugs or hunt elusive crashes.
Is this you?

You have experience working within the QA field and have an interest in games. You have a basic understanding of digital product or game development processes and the terminologies that come with it. If you have experience testing on mobile devices, that’s a plus.

You have a proactive and curious approach, and can function autonomously. You seek to learn new tools and processes, and to some extent understand your product's technical setup to proactively raise risks and make the unknown known.

You can effectively communicate with different stakeholders, from game programmers to product owners and artists, and act as a spokesperson for the QA craft.

This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!

This position is full time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

Animation Manager

Animatör
Läs mer Okt 10
Would you like to support a team of artists creating digital experiences for millions and millions of kids all over the world?

As Animation Manager in Toca Boca you’ll make sure that your team has everything they need. You’ll report to the Art & Animation Craft Manager and together you’ll help the full team of artists and animators be the best they can be.

What you’ll be doing

You’ll be the people manager for 10+ animators and tech artists working across varying functions and projects at Toca Boca. This includes regular check-ins with each team member as well as Producers across the different projects. You’ll manage salary discussions and goal setting, ensuring all team members are set up to grow and develop in their roles. You’ll partner with Producers around recruiting needs and support the process of bringing new art talent onboard.

Together with the Craft Manager and other Art Managers you’ll guide and help the overall craft grow in skills and knowledge, sharing your experience and expertise within art and animation. You’ll enable knowledge sharing across projects and art functions, and build trust within and between teams.

You’ll be a key representative for the craft in the studio, and help educate those in other fields of expertise.
Is this you?

You have experience working as a people manager within the gaming industry and in the art and animation field. You understand how animators and artists operate - the work that is done and how it’s done.

You’re comfortable in your role as a leader, and can balance the day-to-day administrative side of the role with supporting the team’s long-term professional growth and development. You understand what forms a healthy team culture, and how to foster and maintain this in a team of artists spread across functions and projects.

You believe in the power of play!

This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!

This position is full time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

Technical Director

Programmerare, mobilspel
Läs mer Okt 6
Are you ready to take on the challenge of bringing our amazing ideas and game alive? We’re looking for a Technical Director to own the technical vision for our game and to build a scalable and robust platform on which we can iterate and create great experiences for our players.

In this position, you’ll build upon and run a technical organization that supports the game to evolve from pre-production into a scalable, stable, secure and maintainable live production platform that will support "the game" now and in the future.

We will be happy to tell you a lot more about the project during an interview!

What you’ll be doing:

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Own technical vision & set strategic direction for “the game”

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Make sure all team members can contribute to “the game” by ensuring sustainable processes and workflows

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Assess the technical capability/cost of features

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Provide technical direction, vision and roadmaps, enabling leads to make autonomous decisions while keeping the overall tech teams unified.

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Represent “the game” tech in stakeholder and cross department discussions

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Responsible for technical reporting and stakeholder metrics

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Pro-actively work with recruitment and roadmap planning

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Work as the bridge between production and tech organization, supporting smooth communication and collaboration

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Provide mentoring and support to Tech Leads across the team


What we are looking for:

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You have experience and deep understanding from building multiplayer and 3D gameplay systems

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Experience with performance engineering, Data Oriented Design and other techniques for building large scale mobile games that can scale from running on low end devices to high end devices

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You have been part of shipping at least a couple of games

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Previous experience in strategic leadership position

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Deep understanding of game engines and game development pipelines and flows


Good to know

Noid is part of the global company Spin Master and we are sitting in the same office as our sister studio Toca Boca and Nørdlight in Luma/Stockholm. You’ll need to be located in Sweden as we are unable to support relocation. We offer a hybrid workplace - you can join some of our colleagues in the office a few days a week and you can also work from home. We apply a 6-month probationary period.

NOID is a Stockholm based game studio focused on bringing fantastic ideas and experiences to life. We focus on creating world class entertainment for gamers of all ages. Our drive is foremost the passion for creating something unexpected. Joining NOID you will not only be a part of creating these amazing games, you will also be a partner in creating an open, humble and respectful culture where we are in it together.

Ansök nu

2D Artist

2D-grafiker
Läs mer Sep 29
Do you want to work in a fun environment, alongside with a team of talented artists, to deliver content for millions and millions of happy kids?

As an Artist in the Toca Life World Content team, you’ll create quirky characters and colourful environments, in line with a fun and playful art style that is constantly evolving.

You’ll join a creative and friendly studio, where diversity and inclusion are core values!

What you’ll be doing
You'll work closely with the rest of the art team to maintain and improve the visual quality in Toca Life World, and deliver high quality assets for one of the most popular kids’ apps in the world. You’ll take an active part in the ideation and concept work, producing art assets including play sets, characters, seasonal events and gifts.

You’ll join the team for the morning daily meetings, discuss priorities and dependencies, sync with other artists and with the developers who will implement your art into the game.

You’ll attend creative workshops, sketch sessions and collaborate closely with other teams like the Home Design, the Features or the Marketing team.
Is this you?
You have solid experience of digital art production in a game studio, ad agency or similar. You’re highly proficient in Adobe Illustrator and have a strong portfolio fitting the Toca Life World art style.

You bring your individuality and personal style at work in the art assets creation, while adapting to the Toca Boca Creative Principles like diversity and unisex, quirkiness, attention to details and kids perspective.

You're used to following creative direction and happily share your work explaining your creative process. You value feedback and the perspective of others, and love collaborating with different people in your team. You also deliver your own feedback in a constructive and friendly manner.

What we’ll be looking for in portfolio

- A 2D illustration style that can translate well into Toca Life World (vector style illustrations)
- Illustrations that show an understanding of colour and composition
- Strong character design
- Personal projects and your personal style
- Your Adobe Illustrator skills

Your portfolio will play a key role during our selection process, so we recommend that you make sure it’s up to date and includes what we’re looking for. For more information about what we look for in your portfolio in general, check out this page.

This is us!
Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!
This position is full time and based in our Stockholm office with a hybrid working model (part office, part working from home). You’ll need to be located in Sweden as we are unable to support relocation. We apply a 6 months probationary period. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you have to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

UX Designer

Speldesigner
Läs mer Sep 28
Noid is now looking for a skilled UX Designer to create the best experience for our target audience! This role is for someone that loves to simplify user flows and interactions while keeping the depth of game mechanics.

As UX Designer you will collaborate with Game Designers, UI Game Artists and Programmers, to create fun and delightful gameplay.

We are a creative and experienced team working closely together to create great games. Join us and let's create the magic together!

What you’ll be doing:

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Create intuitive flows, wireframes, and prototypes that communicate the intended design vision.

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Structure information architecture for different game features.

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Define how players interact with the game and its different features.

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Collaborate on the iteration of game design systems.

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Create documentation to help guide the work of UI artists and developers.

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Present your work in team meetings and gather feedback.

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Take ownership of the overall UX experience of the product.

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Contribute to creating a positive culture in our studio.


What we are looking for:

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You have some years of experience as a UX Designer and worked on and shipped at least one game.

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Experience in creating wireframes, flows and prototypes.

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Experience working with mobile games and a good understanding of mobile design best practices.

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High skills in interaction design and strong understanding of game interfaces and information architecture.

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Experience working in cross-functional teams.

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Experience with usability testing.

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Have good understanding for monetisation and live service games.

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Excellent communication skills.

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Strong portfolio that demonstrates UX work on a game or mobile apps.


Nice-to-have:

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Experience with Open-world / Action / Adventure games

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Experience with animations/transitions

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Experience with the Unity engine


Good to know

Noid is part of the global company Spin Master and we are based in the same office as our sister studio Toca Boca and Nørdlight in Luma, Stockholm. You’ll need to be located in Sweden as we are unable to support relocation. We offer a hybrid workplace - you can join some of our colleagues in the office a few days a week and you can also work from home. We apply a 6-month probationary period.

NOID is a Stockholm based game studio focused on bringing fantastic ideas and experiences to life. We focus on creating world class entertainment for gamers of all ages. Our drive is foremost the passion for creating something unexpected. Joining NOID you will not only be a part of creating these amazing games, you will also be a partner in creating an open, humble and respectful culture where we are in it together.

Ansök nu

Senior Unity Programmer

Mjukvaruutvecklare
Läs mer Sep 21
Do you want to work with an app loved by kids all around the world? Toca Life World has millions (and millions) of users with more and more kids discovering the app every day. It’s a live platform for true open-ended play, an ever-expanding space where kids can tell any story they like.

As a Senior Unity Developer at Toca Boca, you would play an instrumental part in making TLW more stable and enabling new features to come. You will drive initiatives, lead teams or sub-teams, help other programmers develop, contribute to the discussion of a long term technical vision, and tackle legacy code.

What you’ll be doing

In this hands-on role, you'll assume the responsibility of guiding our technical initiatives. Your role will involve understanding and enhancing legacy systems, streamlining code complexity, and optimizing it for efficiency.

Your attention will also be dedicated to ensuring our code is written with high quality, testable, simplifying the process of adding new tests. Transforming our platform into a scalable foundation for accommodating new features and content will be another significant aspect of your role.

Additionally, you'll play a key role in developing and mentoring other programmers, sharing your expertise to foster growth within the team.

If you're someone who thrives on taking charge of technical challenges, optimizing code, and facilitating knowledge transfer, we welcome you to join our team. Together, we'll work towards a future where technical excellence and innovation drive our success.
Is this you?

You're proficient in C# and Unity, with over 5 years of experience.

You've tackled diverse Unity projects across different companies. Complexity is your comfort zone; you're a master at breaking big tasks into manageable chunks.

Effective communication is your strength, making you a valued team player.

You've not only mastered your craft but also mentored or led others.

You believe in the power of play!

If you have experience with refactoring of large legacy code bases, that would be a plus to have.

This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!

This position is based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. We’re an international company, with over 20 nationalities working here, and millions of users all over the world, and so you need to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

Lead Producer - Toca Days

Projektledare, IT
Läs mer Sep 20
Do you want to lead the creation of a multiplayer digital playground for kids to hang out in and play together?

As Lead Producer in Toca Days you’ll be joining our most ambitious project yet - a friendly multiplayer world for children celebrating the excitement and quirkiness of everyday life. A 3D world where kids will be able to play and explore in real time through their own avatar.




What you’ll be doing

As part of the project leadership team you’ll lead the organisation and execution of the entire project. You’ll collaborate closely with the Product Owner, Art Director, Technical Director and others to manage requirements, development and releases.

As a Lead Producer you’ll work with the Production Team, providing leadership and a clear roadmap to them and other stakeholders within the organisation. You’ll act as a mentor for the Producers in the team, helping them grow and develop in their roles.

You’ll lead the work in an agile environment, enabling and supporting the team in turning conceptual ideas into scoped out and actionable plans. You guide the team in effective prioritisation, balancing scope vs capacity, while mitigating risks to the project.
Is this you?

You have extensive experience in a similar role with exceptional project management skills. You have worked with live services and shipped multiple games, taking part in all phases of the production cycle, from concept to launch.

You have managed or worked in highly technical and creative teams, and know all about game development practices.

You have an analytical mindset, and experience in managing a project budget, staffing and forecasting. You’re able to proactively identify risks and mitigate them before they become an issue.

You believe in the power of play!

This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!

This position is full time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

Product Manager (1 year temp contract)

Projektledare, IT
Läs mer Sep 20
Do you want to work with an app loved by kids all around the world? Toca Life World has millions (and millions) of users with more and more kids discovering the app every day. It’s a live platform for true open-ended play, an ever-expanding space where kids can tell any story they like.

As Product Owner for Toca Life World you’ll oversee the commercial performance and strategy of the product. You’ll be responsible for the entire product lifecycle, connecting business strategy, customer needs and product building knowledge to create the most valuable product for the market. Ultimately making sure it continues to create joy for years to come.

What you will be doing

In this role you’ll own the Product Vision and Product KPIs. As leader of the Product Leadership Team, your key focus areas include ensuring the Product KPIs are met, setting product roadmap priorities, leading the team towards the Product Vision and growth of the product, and ensuring all investments in the product are underpinned with a strong ROI.

You’ll be setting the product strategy with a 2 year horizon, and translating it into an actionable plan together with the Lead Producer. You’ll collaborate with cross-functional teams including development, design, marketing, and analytics to ensure alignment around product goals and priorities.

Through thorough market research, user feedback and data analysis, you’ll develop and maintain a comprehensive understanding of player behaviors and identify opportunities for new game concepts and features. You’ll make sure that the product always delivers against Toca Boca’s audience needs in a safe and engaging way.

You will apply a data informed approach to ensure business performance is an integral part of how the team operates, and foster the team to become more data informed through coaching and leading monthly recap and target meetings.
Is this you?

You have extensive live product and leadership experience, with the ability to set a product vision, activation roadmap and prioritize between product initiatives. You have worked with games or mobile products.

You’re used to working with a data informed approach and know how to prepare and present high impact business cases, analyses, and recommendations to the development and leadership teams.

You will have a proven track record in making commercial product decisions that drive the product forward.

Collaboration is at the heart of our success, and you’re comfortable managing multiple stakeholders and cross functional teams, aligning everyone around common goals and product vision. You have proficient change management skills, with the ability to challenge and contribute to development leadership.

This is us!
Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!
This is a one year contract for parental leave cover. The position is full time and based in our Stockholm studio with a hybrid working model (part office, part working from home). You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

Art Manager

Personalchef/HR-chef
Läs mer Sep 19
Would you like to support a team of artists creating digital experiences for millions and millions of kids all over the world?

As Art Manager in Toca Boca you’ll make sure that your team has everything they need. You’ll report to the Art Craft Manager and together you’ll help the full team of artists be the best they can be.

What you’ll be doing

You’ll be the people manager for 10+ artists working across varying art functions and projects at Toca Boca. This includes regular check-ins with each team member as well as Producers across the different projects. You’ll manage salary discussions and goal setting, ensuring all team members are set up to grow and develop in their roles. You’ll partner with Producers around recruiting needs and will support the process of bringing new art talent onboard.

Together with the Art Craft Manager you’ll guide and help the overall craft grow in skills and knowledge. You’ll enable knowledge sharing across projects and art functions, and build trust within and between teams.

You’ll be a key representative for the craft in the studio, and help educate those in other fields of expertise.
Is this you?

You have experience working as a people manager in the art field, within games or digital creation. You understand how artists operate - the work that is done and how it’s done.

You’re comfortable in your role as a leader, and can balance the day-to-day administrative side of the role with supporting the team’s long-term professional growth and development. You understand what forms a healthy team culture, and how to foster and maintain this in a team of artists spread across functions and projects.

You believe in the power of play!

This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!

This position is full time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

Unity Developer

Programmerare, mobilspel
Läs mer Sep 11
Do you want to work with an app loved by kids all around the world? Toca Life World has millions (and millions) of users with more and more kids discovering the app every day. It’s a live platform for true open-ended play, an ever-expanding space where kids can tell any story they like.

As a Unity Developer you play an instrumental part in evolving the product, making sure it continues to create joy for years to come.

What you’ll be doing

In this role you’ll build and deliver the features and improvements that have been prioritised by the team.

You’ll help improve and maintain the project code at a high level, adding tests and following best practises.

You’ll bring your experience and ideas to the table, taking part in experimenting and improvement ideation e.g. by contributing actively to the teams’ backlog.
Is this you?

You’re experienced in working with Unity and C#, and know how to build 2D games.

You have a proactive approach and experience working in teams. You enjoy collaborating with other developers and members of the game team. We’re all on a mission to create joy!

You have the ability to make technical trade-offs, keeping quality and project timelines in mind.

If you have experience working with games that have in-app purchase, or a large user base, that’s a plus but not a must.

You believe in the power of play!

This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!

This position is based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. We’re an international company, with over 20 nationalities working here, and millions of users all over the world, and so you need to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

Business Performance Director

Systemutvecklare/Programmerare
Läs mer Sep 8
Do you believe in the power of play? Would you like to work for a company that truly puts kids first? As Business Performance Director for Toca Boca and its sister studios, Noid and Nørdlight in our Digital Games group, you will engage and shape fun, quirky and playful organisations full of people who all believe in the power of play. As the group is growing, so is the need for business performance strategy. We’re all on a mission to bring amazing products to our audience of kids all around the world.

The Business Performance Director is responsible for generating and driving the vision of our multiple game studio strategy. This includes developing a way of working for our overall business strategy across multiple game studios. They will own the full cycle, from prototype to final product in the following areas: The Design and creation of the game / studio suitable business model, create and follow through suitable KPIs measuring game potential and success and form a sustainable business for our live games. Together with the other studio leaders they will be responsible for the studio function, from both a quality perspective and also a leadership/people perspective, to create a world class game development and a healthy work environment.

In this role, you will have the opportunity to:

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Be the game teams go-to-person when it comes to understanding of in-game KPIs as well as overall market trends.

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Building an organisation that empowers the teams to optimise commercial opportunities and make the best commercial decisions

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Infuse a business development mindset in the team

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Support decision making with robust modeling and analysis, sharing these with teams and key stakeholders

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Identify opportunities, build business cases and influence stakeholders to drive the growth of our games

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Help bridge the gap between data and the game team, making sure we use data to inform our decisions where appropriate

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Collaborate with Business Analysts and Data Scientists to generate insights, ensuring that we use data to create the best possible experience for our players

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Engage in scenario planning using hypotheticals derived from data sets and KPIs.


We would love it if you:

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Have a passion for games and a desire to create best in class products

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Like to collaborate with diverse teams with varied experience and backgrounds

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Know how to communicate complexity and ambiguity to stakeholders, verbally and in writing

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Having a deep understanding and a proven track record in reviewing, supporting, and assessing the economic design of products.

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Strong experience in statistics, being able to interpret them and communicate insights to others with less experience

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Strong experience with forecasting, tying this into strategy and making data driven decisions

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Strong experience in interpreting data within live services

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Have prior experience in either the gaming industry or other industries with short implementation cycles


This is us!

Toca Boca together with Noid, Nørdlight, Sago Mini and Originator, make up the Digital Games group within Spin Master. We create games, digital toys, and everyday products that are filled with fun that kids from any corner of the world can instantly relate to. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

The Spin Master Mission and Vision is to make life more fun by pushing the boundaries of innovation, creativity, and fun!

Good to know!

This position is full time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company with over 20 nationalities working here, you need to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

Senior Unity Architect - Toca Life World

Systemutvecklare/Programmerare
Läs mer Aug 25
Do you want to work with an app loved by kids all around the world? Toca Life World has millions (and millions) of users with more and more kids discovering the app every day. It’s a live platform for true open-ended play, an ever-expanding space where kids can tell any story they like.

As Senior Unity Architect in Toca Life World, you will be the one future-proofing the app, making sure it continues to create joy for years to come.

What you’ll be doing

In this role, you’ll have a large impact on the architecture of Toca Life World. We are investing heavily in improving the project and this is a shared goal across the company. We see many opportunities for the future of Toca Life World and want you to join us on this journey, shaping and making this future a reality.

You’ll help drive the long-term product and technical visions forward, improving the project architecture while developing programmers around you. You’ll help upskill the team with the expertise you bring to the table.

You’ll work to improve systems, profile and optimize, and simplify code. You’ll make the code testable, and make it easier to add new tests.

To future-proof the platform you’ll make sure it can scale and accommodate the implementation of new features and functionality in the coming years.
Is this you?

You know what great architecture looks like and have extensive experience in Unity and C#. You have worked on multiple technically complex Unity projects. When it comes to products, you have worked with an app or game with a large user base, focusing on systems (rather than gameplay).

You’re experienced in refactoring large legacy code bases, and know how to manage priorities with a full project perspective in mind.

Having led or mentored other programmers in the past, you understand the value of strong communication and collaboration for upskilling those around you.

You believe in the power of play!

This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!

This position is full-time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

Senior System Administrator

Systemadministratör
Läs mer Aug 25
Would you like to be part of building a global IT function where we together find the way forward? Toca Boca and its studios are growing and the IT function needs to keep up.

As our Senior System Administrator your focus will be on Toca Boca and our sister studios Noid and Nørdlight, located here in Stockholm and currently sharing the same office. As a growing company with a focus on high-quality apps, we are in the process of implementing processes and ways of working across multiple gaming studios. You will also collaborate with our owners Spin Master to see what synergies there are and how we can work together with the various systems we all use. You would be working in a beautiful office surrounded by colleagues who are deeply passionate about their work.

What you’ll be doing
Your role as the administrator and enhancer of our systems, tools, and services involves resolving technical issues, optimizing infrastructure, and ensuring a seamless digital workplace experience. From supporting network, hardware, and software to implementing improvements in workflows and processes, your expertise will contribute to a smooth operation and enhanced productivity. You will also be our go-to person for networking administration.

Collaboration is key in your role as you work closely with teams to make informed decisions on tools and services, manage licenses and access, and automate tasks for greater efficiency. By streamlining processes and providing the right resources, you empower teams to focus on valuable work, fostering a productive and collaborative environment.

At the heart of your responsibilities lies the commitment to delivering an outstanding IT experience. You will swiftly address technical challenges, take ownership of projects to enhance systems and tools, and ensure that employees and consultants within all three studios enjoy a seamless digital workplace. As you will be working in a small team, you will have an end-to-end responsibility. Your dedication to continuous improvement and excellence will be instrumental in creating a positive and efficient IT environment.
Is this you?
You are an experienced professional who has held a similar position in the past. You have 3-5 years of experience in providing 2nd line support. You have admin experience with either Google Workspace or Office 365. Security expertise is important, including implementing single sign-on, two-factor authentication, or other security measures. Experience in managing fleets of both Mac and Windows computers and working with AWS or GCP is preferred. Proficiency in configuring LAN/WAN, routing, wireless networks, and Windows networking is required.

You are fluent in both Swedish and English. English is the company language, but Swedish is a necessity for this role.

This is us!
Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!
This position is full time and based in our Stockholm office with a hybrid working model (part office, part working from home). We apply a 6 month probationary period. You should already be located in Sweden, as we will not be able to offer any relocation for this position. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you have to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

DevOps Engineer

Systemutvecklare/Programmerare
Läs mer Aug 25
We are now looking for a DevOps Engineer to join the team. In this role, you’ll support our build and production platforms which is key to enable us to deliver our products in addition to supporting our development platforms. You’ll engineer robust and resilient solutions where full automation is key to the success. Your natural home is cloud-first with AWS and Kubernetes being core pillars.

What you’ll be doing:

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Create design documents and specifications for required services and integrations for all aspects of the build, VCS and CI platforms to meet overall technical and business requirements

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You’ll have ownership of build and CI platforms, operations of the cloud services required to run the platforms

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Contribute to all stages of the product life cycle, design, implementation, testing, release, deployment, monitoring, troubleshooting


What we are looking for:

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You have DevOps engineering experience

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You have experience of cloud infrastructure provisioning and Infrastructure as Code

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Deep understanding of the underlying platform - like Linux, Kernels, AWS, etc

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You have experience with distributed development environments such as Git, CI/CD, pipelines, etc

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Experience with container and orchestration technologies - Kubernetes, etc

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Knowledge in build/cloud scripting languages such as Python, JavaScript, BASH, etc

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Worked with cloud databases and storage technologies

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Experience in collection of telemetry to support service health and cost management

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Familiarity with implementation of highly available applications


Good to know

Noid is part of the global company Spin Master and we are sitting in the same office as our sister studio Toca Boca and Nørdlight in Luma/Stockholm. You’ll need to be located in Sweden as we are unable to support relocation. We offer a hybrid workplace - you can join some of our colleagues in the office a few days a week and you can also work from home. We apply a 6-month probationary period.

NOID is a Stockholm based game studio focused on bringing fantastic ideas and experiences to life. We focus on creating world class entertainment for gamers of all ages. Our drive is foremost the passion for creating something unexpected. Joining NOID you will not only be a part of creating these amazing games, you will also be a partner in creating an open, humble and respectful culture where we are in it together.

Ansök nu

Senior Backend Engineer

Backend-utvecklare
Läs mer Aug 24
Are you the Senior backend engineer to lead, alongside our current team, the design and implementation of core backend services? We are looking for someone to come in, create and propel our server side platform as well as the foundational services on which our games rely on.

In this position you'll propose and take part in the selection process of key third-party frameworks, libraries and managed services. You'll also work closely with Devops enabling build automation and deployment and gameplay engineers to define backend APIs and to support server-side multiplayer experiences.

You'll have the challenge of defining the architecture and design of high volume performance critical services that are both horizontally and vertically scalable.

This is a great opportunity to join a very experienced and successful Team in an early stage game studio and be part of the journey to create amazing and captivating games!
What we are looking for

- You've been working as a Backend developer for 5+ years within the gaming industry designing and building cloud native applications, with a deep understanding of underlying platforms to enable state of the art self service solutions.
- You have architecture and design experience in high performance and high volume applications as well as horizontally and vertically scalable applications
- You have knowledge in scripting languages such as Python, JavaScript, BASH, or similar and in native and managed languages such as C++11/14/17, Java, .NET, etc.
- We're looking for someone with a deep understanding of the underlying operating systems (such as Linux, Kernels) and solid experience of distributed and agile development methodologies (Git, CI/CD, pipelines, etc).
- You've experience with container and orchestration technologies - as Kubernetes and with modern API design - OpenAPI, RESTful, or similar. You've worked with both and No databases and storage technologies such as S3, Aurora, DynamoDB, BigTable, Spanner, etc.
- We also expect you to have experience in design and implementation of application telemetry to support service health and cost management as well as in profiling and troubleshooting production systems including diagnosing performance bottlenecks and software faults.

Good to know
Noid is part of the global company Spin Master and we are sitting in the same office as our sister studio Toca Boca and Nørdlight in Luma/Stockholm. You’ll need to be located in Sweden as we are unable to support relocation. We offer a hybrid workplace - you can join some of our colleagues in the office a few days a week and you can also work from home. We apply a 6-month probationary period.

NOID is a Stockholm based game studio focused on bringing fantastic ideas and experiences to life. We focus on creating world class entertainment for gamers of all ages. Our drive is foremost the passion for creating something unexpected. Joining NOID you will not only be a part of creating these amazing games, you will also be a partner in creating an open, humble and respectful culture where we are in it together.

Ansök nu

Demand Planning Manager

Finansanalytiker
Läs mer Aug 21
Do you believe in the power of play? Would you like to work for a company that truly puts kids first?

As Demand Planning manager for Toca Boca and its sister studios in our Digital Games group, you will support fun, quirky and playful organisations full of people who all believe in the power of play. As the group is growing, so is the need for Demand planning. We’re all on a mission of bringing amazing products to our audience of kids all around the world.

What you’ll be doing

You'll be responsible for defining and running the revenue forecasting process for all Digital Games titles. The role will work with the game teams to understand the product roadmap and use both internal and external data to build a KPIs driven revenue forecast.

This role will need to actively work with and challenge the game teams in order to maximise commercial opportunities both short & long term.
Is this you?

Are you a dedicated contributor ready to make a significant impact? Your role entails shaping revenue forecasting for Digital Games, leading the 18-month rolling process to support Finance team's forecasts.

Does your strategic expertise actively shape the future? If you guide the 5-year plan for Digital Games, collaborate cross-functionally, and drive informed decisions, we want you. Propel Digital Games to unprecedented achievements.

Can you provide a consistent revenue data supply? Illuminate the path for leadership, leveraging market data for untapped opportunities, transforming our market perspective.

Ready to collaborate with game teams, enhancing predictability? Join our innovative team to shape Digital Games revenue with data precision.

This is us!

Toca Boca together with Noid, Nørdlight, Sago Mini and Originator, make up the Digital Games group within Spin Master. We create games, digital toys, and everyday products that are filled with fun that kids from any corner of the world can instantly relate to. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

The Spin Master Mission and Vision is to make life more fun by pushing the boundaries of innovation, creativity, and fun!

Good to know!

This position is full time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company with over 20 nationalities working here, you need to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

Head of Studio Operations

Projektledare, IT
Läs mer Aug 21
Do you believe in the power of play? Would you like to work for a company that truly puts kids first?

As Head of Studio Operations for Toca Boca you will support a fun, quirky and playful organisation full of people who all believe in the power of play. We’re all on a mission of bringing amazing products to our audience of kids all around the world.

What you’ll be doing

You’ll oversee the execution across the franchise, with effective management of resources to deliver against the strategy and roadmap. You’ll partner with the studio leadership team on the 5 year vision, financial plan, games portfolio and drive the execution plan.

You’ll directly manage the studio operations teams, including Lead Producers and Craft Managers, supporting the teams to deliver against their committed goals and targets. You’ll conduct phase and milestone planning; ensuring teams have strategies in place to accomplish key milestones, and relevant contingency strategies to mitigate risk. You’ll guide decision making, finding the correct balance between quality, time and cost.

You’ll partner with Finance, HR, IT, Legal and Business Development to grow the business, unlock opportunities, and support the overall studio efforts around timely and high quality execution.
Is this you?

You have extensive experience in operative leadership within the gaming industry. As an experienced project manager you effectively balance scope vs capacity, always ensuring timely and high-quality delivery.

You apply a data informed approach in optimising strategies, and in shaping recommendations to development and leadership teams. You have proficient change management skills, with the ability to challenge and contribute to development leadership.

You’re experienced in mentoring and supporting the growth of direct reports.Your mentorship will play a vital role in fostering a positive and productive work environment, helping our teams reach their full potential.

Collaboration is at the heart of our success, and you’re comfortable managing multiple stakeholders, ensuring effective communication and alignment across studios.

This is us!

Toca Boca captures the spirit of play. Together with Noid, Nørdlight, Sago Mini and Originator, we make up the Digital Games group within Spin Master. We create games, digital toys, and everyday products that are filled with fun that kids from any corner of the world can instantly relate to. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!

This position is full time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company with over 20 nationalities working here, you need to be fluent in English. Your application should be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

3D Artist

3D-grafiker
Läs mer Aug 18
Do you want to be part of creating a 3D playground in the Toca Boca universe?

As a 3D Artist in Toca Days you’ll be joining our most ambitious project yet - a friendly multiplayer world for children and tweens celebrating the excitement and quirkiness of everyday life, where kids will be able to play and explore in real time through their own avatar.

What you’ll be doing

Your role will be to create high quality content in our signature style. Together with other artists you will make sure that our next digital toy looks stunning, with art assets built in a way that fits the game's needs.

You’ll take an active part in the ideation and concept work, producing 3D assets for levels and the in-game shop content. The type of content you deliver will vary between sprints.

You’ll join the team for the morning daily meetings, discuss priorities and dependencies, sync with other artists and with gameplay developers to help implement your art into the game.
Is this you?

You have a few years experience in game development, and a visual style that fits Toca Boca’s quirky, playful universe.

You have strong skills in 3D software, preferably Maya, and a solid understanding of how to optimise 3D content for mobile games. You’re experienced in exporting and setting up 3D content to a game engine, preferably Unity.

You bring your individuality and personal style in the art assets creation, while adapting to the Toca Boca Creative Principles like diversity and unisex, quirkiness, attention to details and kids perspective.

You believe in the power of play!

What we’ll be looking for in your portfolio

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Examples of quirky and fun 3D assets that can translate well into the Toca Boca style universe

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A good understanding of color and composition

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Personal projects and examples of your personal style is a definitive plus


Your portfolio will play a key role during our selection process, so we recommend that you make sure it’s up to date and includes what we’re looking for. For more information about what we look for in your portfolio in general, check out this page.

This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!

This position is full time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

Senior Rendering Engineer

Systemutvecklare/Programmerare
Läs mer Aug 17
Do you enjoy being the bridge between art and engineering, especially in the domain of 3D and performance optimization? If so, we have an exciting opportunity for you to contribute your expertise to an ambitious multiplayer project.

You'll be working on a mobile multiplayer title, with technical challenges spanning from 3D optimization on low-level devices to making it shine on high-end ones. As the Senior Rendering Engineer you’ll play an instrumental part in making this new venture have massive reach in device coverage.

What you’ll be doing

As the Senior Rendering Engineer here at Toca Boca you will be the bridge between Art Direction and Engineering. Will art affect performance? It’ll be your job to tell us.

You’ll continuously profile the game and based on your findings you’ll design an up to date low level client architecture. This architecture will have to meet the low-end device spec performance needs, as well as being scalable and having the ability to look great on high-end devices . You will look into how this is most efficient to be implemented, be it via Unity DOTS or via GPU methods. But you won’t be alone, you’ll work closely with your colleagues in the core team to achieve this.

You’ll also work closely with the artists to make sure they can work efficiently and create great looking content that also performs well on low-end devices. As our target audience is kids the performance on low-end devices is very important.
Is this you?

You are an experienced engineer who has shipped a few games already. You have experience working on low level performance profiling and optimization, with a focus on graphics. You have a strong understanding of low level CPUs/GPUs operations.

You have several years of experience with console, PC or mobile platforms. Ideally, you have worked with Unity 3D and C#, and have experience with scalability as well as writing shaders. You have experience being the bridge between art and engineering.

You believe in the power of play!

This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!

This position is full time and based in our Stockholm office with a hybrid working model (part office, part working from home). We apply a 6 months probationary period. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you have to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

Senior Data Engineer

Dataingenjör
Läs mer Jul 31
Would you like to play a key part in Toca Boca’s Research and Insights Team? With over 60 million monthly players and terabytes of daily data, we have a lot of data that needs to be managed. In the role of a Senior Data Engineer you will be an integral part of developing technology that enables our vision to create fantastic play experiences for kids.

Our team is a unique blend of all player insights functions, namely data science, data engineering, business intelligence as well as market and user research.

What you’ll be doing

As a Senior Data Engineer you’ll play a key role in making sure our systems work together and support us in drawing useful insights for all our studios. This includes maintaining our current data pipelines, building foundations for new data products, and improving our data warehouse to optimise our daily work

Our data warehouse is in Google BigQuery and the bulk of our data related work is done within Google Cloud Platform (GCP). You will be responsible for maintaining and building out our data platform, work on improving our data infrastructure, and manage all 3rd party integrations into our data warehouse.

We currently work using Firebase, BigQuery and Airflow and are looking into developing an in-house event ingestion solution built for scale, improving our daily run process, as well as migrating our data warehouse setup to DBT.
Is this you?

You are a seasoned Senior Data Engineer with solid experience working with the cloud, preferably Google Cloud Platform and BigQuery. You’re comfortable working in , Airflow, DBT or similar tools, and have experience working with multiple projects and data ingestion sources.

It’s helpful if you have previous experience working with data privacy (GDPR, COPPA, etc.), CI/CD pipelines, and building tables and data models.

You are a team player proficient in translating business needs into efficient data solutions that support all layers of the organisation.

You believe in the power of play!

This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!

This position is full time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

UI Artist - Noid

2D-grafiker
Läs mer Jul 31
Noid is now looking for a driven and highly skilled UI Artist with experience of working with and shipping 3D games. This role is for someone who loves to create beautiful, consistent, readable and inviting UI Art for our target audience, and who enjoys the process of coming up with ideas through concept art and driving the overall look.
As UI Artist your primary focus will be to create the required art assets on top of established UX designs, while having a good understanding of UX and the skills to do concept art for UI. You will collaborate closely with the Art Director to establish the look and feel of the interface, and partner with the UX Designer to make sure the art works with the design intention and user experience.
What you’ll be doing:
Create and own the game’s User Interface visuals
Produce beautiful UI art, do the actual implementation and iterate on it in the engine
Create UI concept art to suggest alternatives in dialogue with the Art Director
Communicate and collaborate with several team members across many disciplines
Contribute to creating a positive culture in our studio

What we are looking for:
Some years of experience as a UI Artist in the games industry, having worked on and shipped 3D games
Experience working with mobile games and a good understanding of mobile games UI
Good concept art skills
Knowledge about performance and memory usage of assets, and how that impacts the game
A strong UI portfolio, preferably with a playful style or mobile attuned.
Self-sufficiency with a learning mindset, passionate about your craft
Experience working in cross-functional teams
Excellent communication skills

Nice-to-have:
UX experience
Having built and launched a mobile game on iOS and Android
Experience working in live development
3D Art skills
UI Unity experience
UI Animation skills

Good to know
Noid is part of the global company Spin Master and we are sitting in the same office as our sister studio Toca Boca and Nørdlight in Luma, Stockholm. You’ll need to be located in Sweden as we are unable to support relocation. We offer a hybrid workplace - you can join some of our colleagues in the office a few days a week and you can also work from home. We apply a 6-month probationary period.
ABOUT THE COMPANY
NOID is a Stockholm based game studio focused on bringing fantastic ideas and experiences to life. We focus on creating world class entertainment for gamers of all ages. Our drive is foremost the passion for creating something unexpected. Joining NOID you will not only be a part of creating these amazing games, you will also be a partner in creating an open, humble and respectful culture where we are in it together.

Ansök nu

Technical Artist - Nørdlight

3D-grafiker
Läs mer Aug 21
As a Technical Artist at Nørdlight, the primary objective is to bring art's vision to life by creating real-time graphics based off of visual targets and other art direction. This role requires a unique ability to seamlessly blend technical solutions with artistic creativity.
The Technical Artist is also there to provide support for artists, to tackle production bottlenecks, and to establish streamlined workflows.
We are seeking an individual who thrives in a collaborative, autonomous environment, working closely with the art team to achieve performant, great looking visuals together.
What you would primarily do
Analyze and understand the artistic vision and translate it into real-time graphics in Unity using shaders and C#.
Assist and educate the Art team with technical knowledge to overcome challenges and to optimize their workflow, effectivizing art production.
Proactively identify and resolve production bottlenecks.
Develop and optimise shaders for low-end devices.
Optimise real-time graphics.

SKILLS & REQUIREMENTS
5+ years of hands-on experience with game development
Understanding of in engine cameras and rendering, including knowledge of shader passes, render textures and mesh sorting.
Proficiency in writing scripts for controlling animation of game objects.
Familiarity with mesh merging and batching techniques to optimise performance.
Experience with Blender Python scripting for enhancing the art pipeline.
Art pipeline work, involving anyplace from within 3D software to in-game integration.
Experience with Renderdoc or similar tools.
Experience with Unity’s Scriptable Render Pipeline is a big plus.

If you love games, creative freedom, being heard, and being a valued part of a small studio then we would love to hear from you!
Join Nørdlight and let’s grow together! This position is full time and offers the possibility of working from home or from our office in Hammarby Sjöstad, together with our sister studio Toca Boca and Noid, however candidates must be able to live and work in Sweden. We apply a 6-month probationary period.
ABOUT THE COMPANY
Nørdlight is a small studio of around 25 people, guided by a team of veterans complimented by fresh perspective from new developers, always looking for diversity to help us innovate and evolve.
We set out to not only build fantastic titles but to create the greatest place to work, aiming to be the best in the world when it comes to employee health and culture, team autonomy, creative freedom, inclusion, and product involvement across all disciplines. We are currently working on bringing one of the world’s most beloved brands, Rubik’s cube, to the digital market.

Ansök nu

UX Designer - Nørdlight

Speldesigner
Läs mer Okt 6
We are looking for a UX designer to design and iterate on the interaction rules of our casual puzzle game currently being built in the Rubik’s Cube franchise.
Taking a player first approach to design user interaction. Nørdlight takes UX and the player journey very seriously and in essence, this person will make sure that our audience finds our upcoming game easy, tactile and fun to interact with.
As a UX Designer You Will:
Design and validate clear, simple and consistent UX solutions and interaction rules for game features. Collaborate with game designers and artists to find the best solutions. Communicate these to the wider team, make sure they are adhered to and iterate when needed.
Work closely with our UI artists and engineers to make sure our game’s interface is readable, accessible, dynamic and looks fantastic.
Help us bring the tactile physical marvel that is the Rubik’s cube into the digital era.
Create and export wireframe graphics and user journeys for our artists and engineers to implement.
Support developers with feedback and direction. Adapt and iterate on the experience in-engine together with artists and programmers until it looks and feels amazing.
Be a shining knight of accessibility, inclusiveness and usability within the team, always with the players perspective in mind.
Work with our data analysts, user research team and play designers to gather player requirements and validate design.
Identify usability snags and figure out the best way to solve them, collaborating with the team to make this happen.



Some Features This Person Will Probably Work On:
Core interaction rules and controls for the game.
Flows and UI Mockups for live operation features, battle pass, inventory and construction systems.
Game onboarding.



Team Responsibilities:
Work within a small feature team consisting of play designers, artists and gameplay developers.
Continuously test their own work.
Engage with and help improve all our processes as a team, be it releasing features or sprint planning.



Who Would This Person Work With:
The Game Designer who sets the design requirements.
The Producer who maintain the product backlog, roadmap and priorities.
The UI Artist who realizes the UX Flow into the art assets.
The Developer who ties together the UX Flow and art asset into actual UI in the engine.
You have experience from UX Design working on game studios and touch screen devices.
Ability to create clear UX mockups.
A strong understanding of UX beyond purely UI.



Working at Nørdlight
Flexible hours
Competitive salaries
Health benefits
Possibility to work from home
Health insurance
Pension
Friday friendly gaming



If you love games, creative freedom, being heard, and being a valued part of a small studio then we would love to hear from you!
Join Nørdlight and let’s grow together!
This position is full time and offers the possibility of working from home or from our office in Hammarby Sjöstad, however candidates must be able to live and work in Sweden.

Ansök nu

Producer - Noid

Producent: kultur, media, film
Läs mer Aug 1
Noid is looking for a Producer to join our team!
You will work with an experienced game team on a 3D multiplayer game based on a new IP.
As a Producer you will motivate and support the teams of all Crafts, Art, QA, design, Animation, Tech, through the development process and also ensure high quality content releases during the Live Service for the game.
Join us and let's create the magic together!
What you’ll be doing:
Collaborate with Directors and team members to set goals, identify next steps and dependencies, remove blockers and maintain sprint routines
Maintain sprint routines, e.g. sprint planning, backlog refinement, sprint demos
Help the team to understand the requirements of sprint goals and break down tasks
Support the team with sprint routines, e.g. daily stand-ups, scheduling meetings
Identify and mitigate project risks
Help the team stay organized and on track and guarantee they are working on the right thing at the right time
Communication and coordination across different crafts and teams, both internal and external
You will manage dependencies between crafts and external resources
Assist with removing blockers that impede progress
Identify and mitigate project risks

What we are looking for:
You’ve worked as a Producer before and have experience with mobile game development
You have worked with project management methodologies, especially Agile such as Scrum and Kanban
You’ve strong organizational and leadership skills
You have managed/coached teams before
Time-management skills
Prioritization and change management skills
You’ve experience working with remote teams and outsource companies
Understanding and sees the value of working with a diverse team
Interest in contributing to making the company the best place to work
Excellent verbal and written communication skills in English

Good to know
Noid is part of the global company Spin Master and we are sitting in the same office as our sister studio Toca Boca and Nørdlight in Luma/Stockholm. You’ll need to be located in Sweden as we are unable to support relocation. We offer a hybrid workplace - you can join some of our colleagues in the office a few days a week and you can also work from home. We apply a 6-month probationary period.
ABOUT THE COMPANY
NOID is a Stockholm based game studio focused on bringing fantastic ideas and experiences to life. We focus on creating world class entertainment for gamers of all ages. Our drive is foremost the passion for creating something unexpected. Joining NOID you will not only be a part of creating these amazing games, you will also be a partner in creating an open, humble and respectful culture where we are in it together.

Ansök nu

Graphic Designer, Marketing

Grafisk formgivare
Läs mer Jun 22
Do you want to be part of a Marketing team where your designs will be seen by millions of fans across the world?

(And who knows, some of them might even be inspired by what you create and turn it into fan-art!)

As a Graphic Designer here at Toca Boca, you’ll play a vital role in the Marketing team. You’ll be part of the Creative Hub, our team of storytelling experts, creating concepts and content designed to take our brand to the next level.

What you’ll be doing

In this role you’ll work with graphics for Toca Boca and our biggest games. You’ll create engaging and on-brand content that spans across all of our social media, marketing, and advertising channels. On a daily basis, you’ll create and design for our passionate target audience, with the ultimate goal of turning new and existing users into long-term fans.

You’ll be part of a collaborative team where you’ll translate ideas and creative direction into illustrations and design layouts. But there’s more to it: you’ll also bring your own ideas, briefs, and angles to the table, giving direction to others. This is a dynamic role in a fast-paced team, where you’ll get to create a lot in medium to long-term projects, but also think on your feet to meet shorter deadlines at times.

You’ll work closely with a diverse team of designers, artists, animators, and copywriters in developing Toca Boca’s brand and product communication.
Is this you?

You are a graphic designer with experience from the marketing field. You’re a creative thinker that can contribute with ideas and concepts, share feedback, and are able to give direction and guide others in their work.

You understand and are curious about social media channels, and know how to create fun and engaging content that resonates with an audience on those platforms.

You have advanced knowledge in the Adobe Creative Suite, especially Adobe Illustrator, and you have some experience and are comfortable working in Adobe After Effects. As we continuously evolve our ways of working and take on new challenges, you are open to learning and working with new tools and softwares that will help take our work to the next level.

Your portfolio will play a key role during our selection process, and we’ll be looking for playful design. Extra points if it shows a touch of storytelling.

This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!

This position is full time and based in our Stockholm office with a hybrid working model (part office, part working from home). You’ll need to be located in Sweden as we are unable to support relocation. We apply a 6 months probationary period. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you have to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

Graphic Designer - Marketing

Grafisk formgivare
Läs mer Jul 31
Do you want to be part of a Marketing team where your designs will be seen by millions of fans across the world?

(And who knows, some of them might even be inspired by what you create and turn it into fan-art!)

As a Graphic Designer here at Toca Boca, you’ll play a vital role in the Marketing team. You’ll be part of the Creative Hub, our team of storytelling experts, creating concepts and content designed to take our brand to the next level.

What you’ll be doing

In this role you’ll work with graphics for Toca Boca and our biggest games. You’ll create engaging and on-brand content that spans across all of our social media, marketing, and advertising channels. On a daily basis, you’ll create and design for our passionate target audience, with the ultimate goal of turning new and existing users into long-term fans.

You’ll be part of a collaborative team where you’ll translate ideas and creative direction into illustrations and design layouts. But there’s more to it: you’ll also bring your own ideas, briefs, and angles to the table, giving direction to others. This is a dynamic role in a fast-paced team, where you’ll get to create a lot in medium to long-term projects, but also think on your feet to meet shorter deadlines at times.

You’ll work closely with a diverse team of designers, artists, animators, and copywriters in developing Toca Boca’s brand and product communication.
Is this you?

You are a graphic designer with experience from the marketing field. You’re a creative thinker that can contribute with ideas and concepts, share feedback, and are able to give direction and guide others in their work.

You understand and are curious about social media channels, and know how to create fun and engaging content that resonates with an audience on those platforms.

You have advanced knowledge in the Adobe Creative Suite, especially Adobe Illustrator, and you have some experience and are comfortable working in Adobe After Effects. As we continuously evolve our ways of working and take on new challenges, you are open to learning and working with new tools and softwares that will help take our work to the next level.

Your portfolio will play a key role during our selection process, and we’ll be looking for playful design. Extra points if it shows a touch of storytelling.

This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!

This position is full time and based in our Stockholm office with a hybrid working model (part office, part working from home). You’ll need to be located in Sweden as we are unable to support relocation. We apply a 6 months probationary period. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you have to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

Producer - Toca Life World

IT-producent
Läs mer Jun 13
Do you want to work with an app loved by millions of kids around the world?

That’s the reality for everyone working on Toca Life World. Creating an app that encourages kids’ creativity and imagination results in lots of content all over social media, and instant confirmation that your creations spark joy in kids’ lives.

As a Producer in the content team you’ll lead a highly talented and dedicated group of artists, animators, programmers, QA and designers in their day-to-day work. You’ll remove obstacles, enabling the team to perform their tasks efficiently and sustainably.

What you’ll be doing

Ensuring timely, high-quality content drops is one of the most crucial responsibilities at Toca Boca - and as the Producer you’ll be the one to make it happen, your project management skills are key. Toca Life World is a live product where several projects are being run in parallel. We are always in ideation trying to find the next fun thing - in production, releasing and analysing the outcomes of our most recent releases.

With new content being released on a regular basis you’ll constantly be surprising and delighting kids around the world. You’ll set up and maintain content production plans, and lead the development of those updates. This includes new play sets, gifts, home designer packs and more.

You’ll establish and continuously improve the processes and ways of working for the team, always making sure there is a sustainable and healthy work environment.

You’ll ensure stakeholders and others are kept up-to-date on project plans, progress and status. You’ll support the Toca Life World leadership in questions regarding growth and optimisation, staffing, operations and budget, and long term strategy for content production.
Is this you?

You are a Producer with experience leading a cross-functional team in a game development environment. This experience has given you an understanding of the different roles making up such teams and an understanding for the various challenges at different phases of a project.

You have the ability to create trust within the team. They’ll know you’ve set a great plan so that they can focus on what they do best.

As art makes up a large part of what the content team produces, it’s helpful if you have experience in managing art production and art outsourcing.

You believe in the power of play!

This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!

This position is full time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

System Administrator

Systemadministratör
Läs mer Jun 7
Would you like to be part of building a global IT function where we together find the way forward? Toca Boca and its studios are growing and the IT function needs to keep up.

As our System Administrator your focus will be on Toca Boca and our sister studios Noid and Nørdlight, located here in Stockholm and currently sharing the same office. As a growing company with a focus on high-quality apps, we are in the process of implementing processes and ways of working across multiple gaming studios. You will also collaborate with our owners Spin Master to see what synergies there are and how we can work together with the various systems we all use. You would be working in a beautiful office surrounded by colleagues who are deeply passionate about their work.

What you’ll be doing
Your role as the administrator and enhancer of our systems, tools, and services involves resolving technical issues, optimizing infrastructure, and ensuring a seamless digital workplace experience. From supporting network, hardware, and software to implementing improvements in workflows and processes, your expertise will contribute to a smooth operation and enhanced productivity.

Collaboration is key in your role as you work closely with teams to make informed decisions on tools and services, manage licenses and access, and automate tasks for greater efficiency. By streamlining processes and providing the right resources, you empower teams to focus on valuable work, fostering a productive and collaborative environment.

At the heart of your responsibilities lies the commitment to delivering an outstanding IT experience. You will swiftly address technical challenges, take ownership of projects to enhance systems and tools, and ensure that employees and consultants within all three studios enjoy a seamless digital workplace. Your dedication to continuous improvement and excellence will be instrumental in creating a positive and efficient IT environment.
Is this you?
You are an experienced professional who has held a similar position in the past. You have admin experience with either Google Workspace or Office 365. Security expertise is important, including implementing single sign-on, two-factor authentication, or other security measures. Experience in Mobile Device Management and working with AWS or GCP is preferred. Proficiency in LAN/WAN, routing, wireless networks, and Windows networking is required.

You are fluent in both Swedish and English. English is the company language, but Swedish is a necessity for this role.

This is us!
Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!
This position is full time and based in our Stockholm office with a hybrid working model (part office, part working from home). We apply a 6 month probationary period. You should already be located in Sweden, as we will not be able to offer any relocation for this position. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you have to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

System Administrator

Systemadministratör
Läs mer Jul 31
Would you like to be part of building a global IT function where we together find the way forward? Toca Boca and its studios are growing and the IT function needs to keep up.

As our Senior System Administrator your focus will be on Toca Boca and our sister studios Noid and Nørdlight, located here in Stockholm and currently sharing the same office. As a growing company with a focus on high-quality apps, we are in the process of implementing processes and ways of working across multiple gaming studios. You will also collaborate with our owners Spin Master to see what synergies there are and how we can work together with the various systems we all use. You would be working in a beautiful office surrounded by colleagues who are deeply passionate about their work.

What you’ll be doing
Your role as the administrator and enhancer of our systems, tools, and services involves resolving technical issues, optimizing infrastructure, and ensuring a seamless digital workplace experience. From supporting network, hardware, and software to implementing improvements in workflows and processes, your expertise will contribute to a smooth operation and enhanced productivity. You will also be our go-to person for networking administration.

Collaboration is key in your role as you work closely with teams to make informed decisions on tools and services, manage licenses and access, and automate tasks for greater efficiency. By streamlining processes and providing the right resources, you empower teams to focus on valuable work, fostering a productive and collaborative environment.

At the heart of your responsibilities lies the commitment to delivering an outstanding IT experience. You will swiftly address technical challenges, take ownership of projects to enhance systems and tools, and ensure that employees and consultants within all three studios enjoy a seamless digital workplace. As you will be working in a small team, you will have an end-to-end responsibility. Your dedication to continuous improvement and excellence will be instrumental in creating a positive and efficient IT environment.
Is this you?
You are an experienced professional who has held a similar position in the past. You have 3-5 years of experience in providing 2nd line support. You have admin experience with either Google Workspace or Office 365. Security expertise is important, including implementing single sign-on, two-factor authentication, or other security measures. Experience in managing fleets of both Mac and Windows computers and working with AWS or GCP is preferred. Proficiency in configuring LAN/WAN, routing, wireless networks, and Windows networking is required.

You are fluent in both Swedish and English. English is the company language, but Swedish is a necessity for this role.

This is us!
Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!
This position is full time and based in our Stockholm office with a hybrid working model (part office, part working from home). We apply a 6 month probationary period. You should already be located in Sweden, as we will not be able to offer any relocation for this position. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you have to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

Senior Producer - Toca Life World

IT-producent
Läs mer Jul 31
Do you want to work with an app loved by kids all around the world? Toca Life World has millions (and millions) of users with more and more kids discovering the app every day. It’s a live platform for true open-ended play, an ever-expanding space where kids can tell any story they like.

As a Producer in Toca Life World you’ll drive complex strategic initiatives, projects and team operations, to ultimately reach our business objectives and meet our players’ needs.

What you’ll be doing

You’ll be leading a talented and dedicated group of artists, animators, programmers, QA and designers in their day-to-day work, guiding everyone towards the same goal.

You’ll continuously strive to know the product better. You’ll set quality targets for the projects you lead, and set up the required processes to know that you are on track. You’ll make sure there is effective prioritisation for the team and that it is clear to its members.

You’ll gather, analyse and interpret data that supports you and the team in making informed decisions. You’ll factor qualitative and quantitative data into the discovery and iteration phases of development, and you’ll be accountable for project level decisions weighing up cost vs direct return.

You’ll make decisions with the product’s best interest in mind, connecting short term and long term. You’ll build business cases for opportunities and projects and provide a structured reasoning around their viability.

You’ll manage the project operations and budget. Understanding the project resource needs you’ll take part in staffing planning and recruitment to ensure the team can deliver assigned projects. You’ll engage and manage freelancers and outsourcing partners when additional support is needed.
Is this you?

You’re a leader with experience in product discovery. From problem definition, selecting solutions, releasing and iterating. You have an understanding of qualitative and quantitative approaches of validating work.

You have worked with product development practices and frameworks, and are experienced in product and project management. You know how to break down business goals into actionable plans for teams to deliver on.

You understand and have an interest in agile and related practices, and have an outcome based and user centric mindset. You have experience with A/B testing and other means of testing hypotheses and optimising solutions.

You believe in the power of play!

This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.




Good to know!

This position is full time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

Senior Producer - Toca Life World

IT-producent
Läs mer Maj 30
Do you want to work with an app loved by kids all around the world? Toca Life World has millions (and millions) of users with more and more kids discovering the app every day. It’s a live platform for true open-ended play, an ever-expanding space where kids can tell any story they like.

As a Producer in Toca Life World you’ll drive complex strategic initiatives, projects and team operations, to ultimately reach our business objectives and meet our players’ needs.

What you’ll be doing

You’ll be leading a talented and dedicated group of artists, animators, programmers, QA and designers in their day-to-day work, guiding everyone towards the same goal.

You’ll continuously strive to know the product better. You’ll set quality targets for the projects you lead, and set up the required processes to know that you are on track. You’ll make sure there is effective prioritisation for the team and that it is clear to its members.

You’ll gather, analyse and interpret data that supports you and the team in making informed decisions. You’ll factor qualitative and quantitative data into the discovery and iteration phases of development, and you’ll be accountable for project level decisions weighing up cost vs direct return.

You’ll make decisions with the product’s best interest in mind, connecting short term and long term. You’ll build business cases for opportunities and projects and provide a structured reasoning around their viability.

You’ll manage the project operations and budget. Understanding the project resource needs you’ll take part in staffing planning and recruitment to ensure the team can deliver assigned projects. You’ll engage and manage freelancers and outsourcing partners when additional support is needed.
Is this you?

You’re a leader with experience in product discovery. From problem definition, selecting solutions, releasing and iterating. You have an understanding of qualitative and quantitative approaches of validating work.

You have worked with product development practices and frameworks, and are experienced in product and project management. You know how to break down business goals into actionable plans for teams to deliver on.

You understand and have an interest in agile and related practices, and have an outcome based and user centric mindset. You have experience with A/B testing and other means of testing hypotheses and optimising solutions.

You believe in the power of play!

This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.




Good to know!

This position is full time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

Embedded QA - Toca Life World

Speltestare
Läs mer Maj 17
Toca Boca captures the spirit of play. We create digital toys that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can dream up.

To be able to create more world-class digital toys, we are now looking for an Embedded QA to join Toca Life World and the broader QA team. You will be embedded in a game team and support your project in identifying areas within its processes where we can implement new ways to catch issues early.

What you’ll be doing

You’ll be responsible for day-to-day QA tasks in your team, which can include formulating and executing test plans, identifying and escalating high-priority issues, and hosting team tests.

You’ll help your colleagues understand bugs and what our processes are for handling them. You’ll help identify risky areas within your project and flag early to assist in better informed decisions.

Quality is key and you’ll help ensure that quality awareness continues to improve, and introduce new methodologies that suit your projects' needs.

Together with your QA colleagues you’ll grow and learn through knowledge sharing, taking part in each others' ideation sessions and getting together in test sessions to uncover weird bugs or hunt elusive crashes.
Is this you?

You have experience working within the QA field and have an interest in games. You have an understanding of digital product or game development processes and the terminologies that come with it.

You have a proactive and curious approach, and can function autonomously. You seek to learn new tools and processes, and better understand your product's technical setup to proactively raise and manage risks.

You can effectively communicate with different stakeholders, from game programmers to product owners and artists, and act as a spokesperson for the QA craft.

This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!

This position is full time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

Ansök nu

Product Marketing Manager - Nørdlight

Produktchef, marknadsföring
Läs mer Jul 5
Nørdlight is looking for a Product Marketing Manager to join our team. You will be important in launching a new gaming experience that families worldwide will love!
As Product Marketing Manager for the Rubik's Game, you'll be responsible for setting a marketing strategy that maximizes its reach, conversion, and appeal to players worldwide but with a primary focus on North America and the UK.
You'll deliver high-impact campaigns and initiatives brimming with creativity and sparked by a passion for Rubik's puzzle brand, its players, and future fans. This is an opportunity to play a crucial role in expanding the globally renowned Rubik's puzzle brand into mobile games.
As a Product Marketing Manager you will:
Work closely with the Product Owner and the Brand Marketing Manager to set a product marketing plan that’s anchored in the set business goals, brand strategy and product roadmap.
Deliver high impact campaigns and initiatives that are brimming with creativity and sparked by a passion for Rubiks, its future players and fans. Compile regular campaign performance reports and results, assessing against key objectives and KPIs. Analyze historical and current campaign data to optimize marketing campaign direction, strategy, and value.
Establish marketing strategies and go-to-market plans, anchored in a product vision and business strategy to reach set goals, and execute on established marketing plans, ensuring that the product marketing strategy gets fulfilled as well as delivers on the overarching brand strategy.
Be responsible for setting the product marketing budget and providing regular updates on this, and report on campaigns to internal stakeholders ensuring everyone is onboard with objectives and KPIs, fully briefed on campaign elements and understand roles, responsibilities and requirements to execute on the campaign plan and to meet deadlines.
Be an active member of the Marketing Leads team by participating in bi-weekly check-ins focusing on operations, resource planning, and building a healthy team culture.

You will most frequently interact with these roles in the following way:
Head of Nordlight Studio: Is your line manager and, together with Product Owner, will sign off on the product marketing strategy and activation plan.
Product Owner Rubik’s Game: You two will work hand in hand to ensure the marketing strategy and plan drive the product vision and deliver on set goals.
User Acquisition Manager: You will collaborate closely on UA plans for Soft launch, Global launch and frequently analyze UA campaign results to improve future financial and engagement results.
Marketing Leads: You will be part of the Marketing Leads group and ensure the marketing strategy and plan are understood and anchored with the other marketing functions to reach the best execution and outcome.
Creative Agency: You will collaborate and coordinate closely with our partners on creatives and app store optimization.

Skills & Requirements
You are experienced in working with digital marketing campaigns for games, and have a solid understanding of and interest in performance marketing through paid user acquisition.
You have experience working with Free-to-play mobile games.
You enjoy working with and driving KPIs around installs, engagement, retention and conversion.
You have experience managing marketing budgets and planning/strategy - and you are good at presenting it to Stakeholders.
You have experience working with creative agencies.
You have an interest in and a good understanding of current marketing trends.
You know how to manage all kinds of Stakeholders, understanding how to present and articulate an idea or proposal by tailoring it to different audiences. You will need to inspire and align others in this role.
Exceptional communication skills both in writing and verbally.
You love working in a team and can collaborate across functions.

By valuing inclusivity, collaboration, and respect, we prioritize psychological safety, which leads to successful and enjoyable teamwork for creating excellent games.
We value colleagues who prioritize their team and project over personal ego, display genuine interest in their peers' work, and are comfortable with vulnerability and asking for assistance.
We trust our team members' expertise and empower them to make decisions that achieve the best outcomes for our projects, free from strict guidelines or micromanagement.
Join Nørdlight and let’s create the best place to work together!
Good to know
Nørdlight is part of the global company Spin Master and we are sitting in the same office as our sister studio Toca Boca and Noid in Luma/Stockholm. This position is full time and offers the possibility of working from home or from our office, however candidates must be able to live and work in Sweden. We apply a 6-month probationary period.
We offer:
Flexible hours
Competitive salaries
Health benefits
Possibility to work from home
Health insurance
Pension
Friday friendly gaming

Ansök nu

Engineering Manager

Personalchef/HR-chef
Läs mer Maj 4
Would you like to support a team of engineers in creating digital experiences for millions and millions of kids all over the world?

The engineering craft in Toca Boca is growing, and we’re bringing on an Engineering Manager to help build a great employee experience for our team of engineers. You’ll make sure that your team has everything they need, and together with our two other Engineering Managers you’ll help the full team of engineers be the best they can be.

What you’ll be doing

Together with our two other Engineering Managers you'll lead our growing team of developers. You’ll focus on the people side of things, supporting engineers specialised in a range of areas - from front to backend, game development and DevOps. The engineers are all part of various projects - Central Tech, Toca Life World or Toca Days.

You’ll hold regular check-ins with each team member, as well as manage annual performance and salary reviews. You’ll support team members with goal setting and individual development plans, ensuring everyone is set up to grow and develop in their roles. You’ll learn what motivates the members on your team and what they need to perform at a higher level, and you’ll act as a mentor - someone they can reach out to for advice and guidance.

You will stay up to date with what is going on in the projects, and partner with Producers around staffing and recruiting needs. You’ll help recruit and bring on new engineering talent, ensuring a great onboarding experience.

Together with the other Engineering Managers you’ll guide and help the overall craft grow in skills and knowledge. You’ll enable knowledge sharing across projects and engineering functions, and build trust within and between teams.
Is this you?

You are an experienced people manager with a background in tech. Maybe you have worked as a developer in the past but your current focus is on leading and developing people. You understand how engineers operate - the work that is done and how it’s done, and the challenges they might face in their day-to-day work.

You’re comfortable in your role as a leader, and can balance the day-to-day administrative side of the role with supporting the team’s long-term professional growth and development. You understand what forms a healthy team culture, and how to foster and maintain this in a team of engineers spread across functions and projects.

You believe in the power of play!

This is us!

Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can.

Good to know!

This position is full time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English.

Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.

With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.

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3D Gameplay Programmer - Noid

Programmerare, mobilspel
Läs mer Maj 5
We are looking for a senior 3D Gameplay programmer with Multiplayer experience to join our studio. We need your help to develop an exciting 3D action multiplayer game based on a new IP!
In this position you’ll be setting the foundational gameplay features that will form the basis for our game initiative. You’ll have the ownership of gameplay features and functions.
You’ll be joining an established team of experienced developers with a broad set of talents anchored in successful games and technologies. A team of passionate people, who want to build a strong team and create a great working culture together.
What you’ll be doing:
Design, implement and own various gameplay features
Propose and taking part in the selection process of key third-party frameworks and libraries
Enable and integrate multiplayer aspects of gameplay features
Contribute to all stages of the product life cycle. Design, implementation, testing, release, deployment, monitoring, troubleshooting
Contribute to an open, effective and friendly culture
Implementing game systems for different game modes.
Assisting designers in realizing rules, scoring systems, multiplayer modes, and tools for prototyping
Implementing UI, sound, and animation
Assist the gameplay team to create a game architecture from which the game can be expanded later on, and that works in an online multiplayer environment
Creating simple NPC characters and AI logic

What we are looking for:
You have some years of experience in an engineering role using Unity and C#
You have experience prototyping, implementing, and maintaining gameplay systems
You have collaborated with design, art, and production to realize a shared vision
You have demonstrated ability to gather and implement technical requirements
You have a clear and concise communication style
You enjoy working with design and gameplay
You have worked with online multiplayer games
You have worked with player progression systems and AI
You are fluent in English



GOOD TO KNOW
Noid is part of the global company Spin Master and we are sitting in the same office as our sister studio Toca Boca and Nørdlight in Luma/Stockholm.
We offer a hybrid workplace - you can join some of our colleagues in the office a few days a week and you can also work from home. We apply a 6-month probationary period.

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Game Designer - Noid

Speldesigner
Läs mer Apr 26
Noid is now looking for a Game Designer to join our team and help us develop an exciting 3D action multiplayer game based on a new iP! We need a driven designer that can cooperate with the gameplay programmers and the other designers to achieve a cohesive design implementation, take ownership of features, and have a positive impact on our studio culture.
We want to have interesting social mechanics between players. The person in this role will be a key part of exploration and design for these.
This is a unique opportunity to create high quality and interesting designs for an underserved audience reaching millions of young players.
What you’ll be doing:
You’ll work on designing player progression and gameplay systems for the game.
You’ll help design monetization mechanics that are not predatory to kids.
You’ll work on balancing player progression and economies.
You’ll create fun rules and scoring systems for different game modes.
You’ll work with the rest of the design team to come up with fun gameplay mechanics that could fit the game modes.
You’ll help design communication systems between players.
You’ll help design features that allow players to collaborate with each other and be social.



What we are looking for:
You've some years of experience working as a game designer and have been able to come up with a feature from start to finish that got implemented in a game.
You’re proficient at producing holistic designs that are created for our target audience.
You’ve worked on, maintained, or created progression systems before.
You’re a good communicator, well organised.
You’ve excellent writing skills in English.

Good to know
Noid is part of the global company Spin Master and we are sitting in the same office as our sister studio Toca Boca and Nørdlight in Luma/Stockholm. You’ll need to be located in Sweden as we are unable to support relocation. We offer a hybrid workplace - you can join some of our colleagues in the office a few days a week and you can also work from home. We apply a 6-month probationary period.
ABOUT THE COMPANY
NOID is a Stockholm based game studio focused on bringing fantastic ideas and experiences to life. We focus on creating world class entertainment for gamers of all ages. Our drive is foremost the passion for creating something unexpected. Joining NOID you will not only be a part of creating these amazing games, you will also be a partner in creating an open, humble and respectful culture where we are in it together.

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Technical Director - Noid

Programmerare, mobilspel
Läs mer Apr 5
Are you ready to take on the challenge of bringing our amazing ideas and game alive? We’re looking for a Technical Director to own the technical vision for our game and to build a scalable and robust platform on which we can iterate and create great experiences for our players.
In this position, you’ll build upon and run a technical organization that supports the game to evolve from pre-production into a scalable, stable, secure and maintainable live production platform that will support "the game" now and in the future.
We will be happy to tell you a lot more about the project during an interview!
What you’ll be doing:
Own technical vision & set strategic direction for “the game”
Make sure all team members can contribute to “the game” by ensuring sustainable processes and workflows
Assess the technical capability/cost of features
Provide technical direction, vision and roadmaps, enabling leads to make autonomous decisions while keeping the overall tech teams unified.
Represent “the game” tech in stakeholder and cross department discussions
Responsible for technical reporting and stakeholder metrics
Pro-actively work with recruitment and roadmap planning
Work as the bridge between production and tech organization, supporting smooth communication and collaboration
Provide mentoring and support to Tech Leads across the team

What we are looking for:
You have experience and deep understanding from building multiplayer and 3D gameplay systems
Experience with performance engineering, Data Oriented Design and other techniques for building large scale mobile games that can scale from running on low end devices to high end devices
You have been part of shipping at least a couple of games
Previous experience in strategic leadership position
Deep understanding of game engines and game development pipelines and flows

Good to know
Noid is part of the global company Spin Master and we are sitting in the same office as our sister studio Toca Boca and Nørdlight in Luma/Stockholm. You’ll need to be located in Sweden as we are unable to support relocation. We offer a hybrid workplace - you can join some of our colleagues in the office a few days a week and you can also work from home. We apply a 6-month probationary period.

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Animation Software Engineer - Noid

Programmerare, mobilspel
Läs mer Apr 5
We are looking for a Software Engineer with focus on Character animation and locomotion within 3D environments. You will be an instrumental part of shaping core gameplay mechanics and interactions.
In this position you will together with Design and Animation, implement the core interactive gameplay and movement in 3D worlds.
What you’ll be doing:
Work with gameplay engineering to enable integrations with other gameplay systems
Work with animators to prototype and deliver excellent character locomotion, movement mechanics, and cinematics
Work with designers to build solutions to challenging problems in complex game worlds
Propose and taking part in the selection process of key third-party frameworks and libraries
Contribute to an open, effective and friendly culture

What we are looking for:
Experience in 3D games, preferably with using Unity3D and C#
Proven experience designing and implementing Character gameplay, animation and locomotion features
Experience in profiling and troubleshooting production systems including performance bottlenecks and software faults

Good to know
Noid is part of the global company Spin Master and we are sitting in the same office as our sister studio Toca Boca. We offer a flexible workplace - you can join some of our colleagues in the office a few days a week, or you can also choose to work from home.
ABOUT THE COMPANY
NOID is a Stockholm based game studio focused on bringing fantastic ideas and experiences to life. We focus on creating world class entertainment for gamers of all ages. Our drive is foremost the passion for creating something unexpected. Joining NOID you will not only be a part of creating these amazing games, you will also be a partner in creating an open, humble and respectful culture where we are in it together.

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Game Developer - Nørdlight

Programmerare, mobilspel
Läs mer Apr 6
We are looking for a Game Developer to help us with the design and implementation of game features and join us in laying the foundation for our game.


What you would primarily do
Build and own various feature implementations
Help drive knowledge sharing between teams and studios
Help maintain a performant client and a healthy code base
Contribute to all stages of the product life cycle, design, implementation, testing, build automation, release, deployment, monitoring, troubleshooting and bug fixing
Contribute to an open, effective and friendly culture



Your skills, experiences, and traits
Game development experience
Experience working in C# / Unity
Experience building a feature from concept to production
Fluent in English (verbal and written)



It wouldn’t hurt if you have any of the following
Experience working closely with graphical content, including shaders, art tools and rendering optimizations / having an eye for graphics
Experience with automated testing / on device tests
Deep knowledge of Unity build process and OTA content
Experience of developing and releasing for iOS



Working at Nørdlight
Flexible hours
Competitive salaries
Health benefits
Possibility to work from home
Health insurance
Pension
Friendly Friday gaming

If you love games, creative freedom, being heard, and being a valued part of a small studio then we would love to hear from you!
Join Nørdlight and let’s grow together!
This position is full time and offers the possibility of working from home or from our office in Hammarby Sjöstad, however candidates must be able to live and work in Sweden.

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UX Designer - Nørdlight

Speldesigner
Läs mer Jul 5
We are looking for a UX designer to design and iterate on the interaction rules of our casual puzzle game currently being built in the Rubik’s Cube franchise.
Taking a player first approach to design user interaction. Nørdlight takes UX and the player journey very seriously and in essence, this person will make sure that our audience finds our upcoming game easy, tactile and fun to interact with.
As a UX Designer you will:
Design and validate clear, simple and consistent UX solutions and interaction rules for game features. Collaborate with game designers and artists to find the best solutions. Communicate these to the wider team, make sure they are adhered to and iterate when needed.
Work closely with our UI artists and engineers to make sure our game’s interface is readable, accessible, dynamic and looks fantastic.
Help us bring the tactile physical marvel that is the Rubik’s cube into the digital era.
Create and export wireframe graphics and user journeys for our artists and engineers to implement.
Support developers with feedback and direction. Adapt and iterate on the experience in-engine together with artists and programmers until it looks and feels amazing.
Be a shining knight of accessibility, inclusiveness and usability within the team, always with the players perspective in mind.
Work with our data analysts, user research team and play designers to gather player requirements and validate design.
Identify usability snags and figure out the best way to solve them, collaborating with the team to make this happen.

Some features this person will probably work on:
Core interaction rules and controls for the game.
Flows and UI Mockups for live operation features, battle pass, inventory and construction systems.
Game onboarding.

Team responsibilities:
Work within a small feature team consisting of play designers, artists and gameplay developers.
Continuously test their own work.
Engage with and help improve all our processes as a team, be it releasing features or sprint planning.

Who would this person work with:
The Game Designer who sets the design requirements.
The Producer who maintain the product backlog, roadmap and priorities.
The UI Artist who realizes the UX Flow into the art assets.
The Developer who ties together the UX Flow and art asset into actual UI in the engine.

Skills & Requirements
You have experience from UX Design working on game studios and touch screen devices.
Ability to create clear UX mockups.
A strong understanding of UX beyond purely UI.

Working at Nørdlight
Flexible hours
Competitive salaries
Health benefits
Possibility to work from home
Health insurance
Pension
Friday friendly gaming

If you love games, creative freedom, being heard, and being a valued part of a small studio then we would love to hear from you!
Join Nørdlight and let’s grow together!
This position is full time and offers the possibility of working from home or from our office in Hammarby Sjöstad, however candidates must be able to live and work in Sweden.

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3D Game Artist - Nørdlight

3D-grafiker
Läs mer Apr 6
Nørdlight is now looking for 3D Game Artists with a passion for casual games. As a game artist at Nørdlight, you will be a part of building a fun, attractive, living miniature world. You’ll be involved in everything from ideation to creation to implementation of attractive 3d art in line with art direction and design.
What you would primarily do
Create optimized real time 3d game art
Implementation of art assets in unity
Collaborate effectively with art director and other disciplines in a cross functional team
Take part in brainstorms and ideation

Your skills, experiences, and trait
Good generalist 3d skills
Experience from game development
A strong portfolio including examples of stylized 3d art
Good communicator and a great team player with a positive attitude!
Good verbal and written communication skills in English
You have one (or more) of the following “Bonus skills” listed below

It wouldn’t hurt if you have any of the following
Passion for 3d animation
Experience creating VFX in engine
Enjoys working with optimization and performance

Working at Nørdlight
Flexible hours
Competitive salaries
Health benefits
Possibility to work from home
Health insurance
Pension
Friday friendly gaming

If you love games, creative freedom, being heard, and being a valued part of a small studio then we would love to hear from you!
Join Nørdlight and let’s grow together!
This position is full time and offers the possibility of working from home or from our office in Hammarby Sjöstad, however candidates must be able to live and work in Sweden.

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UI/UX Designer - Noid

Speldesigner
Läs mer Jun 9
Noid is now looking for a UI/UX Designer to create the best experience for our target audience! This role is for someone that loves to simplify the user experience while keeping the depth of game mechanics.
As UI/UX Designer you will collaborate with Game Designers, the Art Director to establish and maintain the look and feel of the interface, and with programmers to make gameplay systems and tools.
We are a creative and experienced team working closely together to create great games. Join us and let's create the magic together!
What you’ll be doing:
You’ll create intuitive UI and UX designs.
You’ll provide mockups and flows for UX that are aligned with the intended design vision.
You’ll create UI art and iterate on it in the Unity engine.
You’ll collaborate on the iteration of game design systems.
You’ll communicate with several team members across many disciplines.
You’ll take ownership of the overall UX experience of the product.
You’ll contribute to creating a positive culture in our studio.



What we are looking for:
You have some years of experience as a UI/UX Designer in the game industry and have worked on and shipped a few games.
Experience working with Mobile Games and a good understanding of mobile design best practices.
Good understanding of monetization and live service games
High skills in Interaction Design and Information Architecture.
Strong prototyping skills.
Experience working in cross-functional teams.
Excellent communication skills.

Nice-to-have:
Experience with Open-world / Action / Adventure games
Experience with animations/transitions
Experience with the Unity engine

Good to know
Noid is part of the global company Spin Master and we are sitting in the same office as our sister studio Toca Boca and Nørdlight in Luma/Stockholm. You’ll need to be located in Sweden as we are unable to support relocation. We offer a hybrid workplace - you can join some of our colleagues in the office a few days a week and you can also work from home. We apply a 6-month probationary period.

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